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  Topic: What PC Engine game is this Fagemul? (Picture Included)
Colonel Fuzzy

Replies: 4
Views: 20458

PostForum: Bug/Problem Reports   Posted: Sun Dec 05, 2004 11:31 pm   Subject: What PC Engine game is this Fagemul? (Picture Included)
I found out that the game is called "Akuji the Demon".

It is a freeware japanese game made for the PC.
  Topic: What PC Engine game is this Fagemul? (Picture Included)
Colonel Fuzzy

Replies: 4
Views: 20458

PostForum: Bug/Problem Reports   Posted: Sun Dec 05, 2004 11:56 am   Subject: Wrong Section
I put this message in the wrong section.

Sorry.
  Topic: What PC Engine game is this Fagemul? (Picture Included)
Colonel Fuzzy

Replies: 4
Views: 20458

PostForum: Bug/Problem Reports   Posted: Sun Dec 05, 2004 11:53 am   Subject: What PC Engine game is this Fagemul? (Picture Included)
Could you please tell me what game this is?


http://fagemul2.free.fr/image1.png
  Topic: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Colonel Fuzzy

Replies: 4
Views: 15835

PostForum: Bug/Problem Reports   Posted: Wed Mar 17, 2004 9:21 pm   Subject: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
I tried a few other things with ME and I realized that I had the Vsync on.

I turned it on to get a super smooth frame rate when playing Emerald Dragon (SNES version sucks) directly from CD. For so ...
  Topic: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Colonel Fuzzy

Replies: 4
Views: 15835

PostForum: Bug/Problem Reports   Posted: Wed Mar 17, 2004 10:00 am   Subject: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
I tried Yame v038e and it played the BIN/CUE image super smooth using Daemon Tools.

But after playing for a while the sound effects become garbled.

Also, the color seems to be incorrect in Yame. ...
  Topic: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Colonel Fuzzy

Replies: 4
Views: 15835

PostForum: Bug/Problem Reports   Posted: Wed Mar 17, 2004 1:36 am   Subject: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Kaminari,

When you refer to a burning method what do you mean?

I am not burning CDs.

I am taking an original copy of a game, say Dracula X, and making a BIN/CUE out of it.

When I play that ...
  Topic: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Colonel Fuzzy

Replies: 4
Views: 15835

PostForum: Bug/Problem Reports   Posted: Mon Mar 15, 2004 11:44 pm   Subject: Constant Frame Chop/Skip When Playing BIN/CUE and ISO/WAV
Hello,

I recently tried making some BIN/CUE files of some of the games in my PC Engine CD collection (using CDRWIN).

I also made ISO/WAVs of some as well.

I then played them using Daemon Tool ...
  Topic: Beyond Shadowgate on Magic Engine
Colonel Fuzzy

Replies: 1
Views: 9438

PostForum: Bug/Problem Reports   Posted: Thu Feb 19, 2004 2:19 am   Subject: Beyond Shadowgate on Magic Engine
Could someone please tell me if Beyond Shadowgate can be completed using Magic Engine?

A friend of mine is having some trouble with it towards the end.

Has anyone heard of any reported problems ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Sun Feb 08, 2004 3:42 am   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
I tried a few different CDROM/DVDROM drives and they all exhibited that 1/5 pause. I tried 2 Lite On drives and a current Pioneer drive.

I request that the creators of Magic Engine chime in here an ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Fri Feb 06, 2004 1:06 am   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
That's exactly the response I wanted. It's just beautiful.

Thanks, Tomasz, for your conclusive experiment with the DVD/CD ROM drives.

I'll have to go out and get an ASUS drive tomorrow.

I'll ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Thu Feb 05, 2004 6:16 pm   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Thanks for your tests and help Tomasz.

Let me know if you can replicate the 1/5 pauses in the Lords of Thunder example I gave above when playing from a CD.


Colonel Fuzzy
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Wed Feb 04, 2004 11:45 pm   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
This reply is to Tomasz.

I am currently using Windows XP Professional with a:

P4 2.8
1 Gig Ram
ATI 9800 Pro

The DVDROM drive that I have is a JLMS XJ-HD166s that will go down to a max spe ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Wed Feb 04, 2004 9:30 am   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Thanks for clearing up that first part about the reason for the pause.

Does anyone have a CDROM or DVDROM drive that can be made to function exactly like an original PC Engine (can the drive be set ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Tue Feb 03, 2004 10:03 am   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Thanks for your help.

First I changed the frame delay to 16711 and that seemed to completely eliminate the fade problems. The correct fading at the start of each audio track was present in Dracula ...
  Topic: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Colonel Fuzzy

Replies: 16
Views: 44694

PostForum: Bug/Problem Reports   Posted: Tue Feb 03, 2004 2:02 am   Subject: CD Audio Load Causes Split Second Pause + Incorrect Fade Ins
Magic Engine is a great emulator and runs all my favorite HuCard games perfectly.

I just recently tried Magic Engine out with a few CD games and
I've encountered two problems.

First, when I am ...
 
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