Author |
Message |
Topic: New dub project for real I need help with adpcm extraction |
David Shadoff
Replies: 38
Views: 190590
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Forum: Translation Projects Posted: Fri Jan 06, 2012 1:55 am Subject: New dub project for real I need help with adpcm extraction |
Oops, yes - I meant "the batch file which was sitting in the project folder on my hard disk"... it was created by NightWolve. |
Topic: New dub project for real I need help with adpcm extraction |
David Shadoff
Replies: 38
Views: 190590
|
Forum: Translation Projects Posted: Fri Aug 12, 2011 3:27 am Subject: New dub project for real I need help with adpcm extraction |
As for how to extract the chiptunes, that's not my specialty. Perhaps somebody on the sites I listed previously could explain more.
For Ys4, I believe I have a list of 273 ADPCM items (plus maybe ... |
Topic: New dub project for real I need help with adpcm extraction |
David Shadoff
Replies: 38
Views: 190590
|
Forum: Translation Projects Posted: Thu Aug 11, 2011 3:50 am Subject: New dub project for real I need help with adpcm extraction |
I don't have any information on Ys 3, but I do have the information for Ys 4 on where the ADPCM stuff is located. But this is all based on an extract where the data track is separate (not just monoli ... |
Topic: PC Engine Gamer issue 5 is out! |
David Shadoff
Replies: 1
Views: 17986
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Forum: Fan Sites Posted: Tue Aug 02, 2011 6:52 am Subject: PC Engine Gamer issue 5 is out! |
Looks like a nice publication...
The Flash-type interface looks sharp, but doesn't work in all situations (ie. iPad).
I'd actually like to grab copies to put on my portable reader; does it come ... |
Topic: Ginga Fukei Densetsu: Sapphire graphic glitch ! |
David Shadoff
Replies: 13
Views: 69896
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Forum: General Posted: Wed Apr 27, 2011 3:23 am Subject: Ginga Fukei Densetsu: Sapphire graphic glitch ! |
I hate to be so blunt, because most people won't read past the first sentence and simply recoil, but you must be playing with a bad rip.
The original game was actually mastered differently than all ... |
Topic: Ah! Megami-sama |
David Shadoff
Replies: 7
Views: 41471
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Forum: Bug Reports Posted: Sun Apr 10, 2011 6:15 pm Subject: Ah! Megami-sama |
MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a ... |
Topic: Accessing the CD system without the system card |
David Shadoff
Replies: 1
Views: 19419
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Forum: General Posted: Tue Jan 25, 2011 4:04 am Subject: Accessing the CD system without the system card |
Your best bet is to disassemble the system card to understand the sequence of operations, and reconcile the hardware accesses against what an open-source emulator like Mednafen does when it encounter ... |
Topic: Ah! Megami-sama |
David Shadoff
Replies: 7
Views: 41471
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Forum: Bug Reports Posted: Tue Jan 11, 2011 2:38 am Subject: Ah! Megami-sama |
MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a ... |
Topic: About the Values of the cheat engine......... |
David Shadoff
Replies: 2
Views: 16322
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Forum: Cheats Posted: Sun May 16, 2010 5:14 pm Subject: About the Values of the cheat engine......... |
The system, being 8-bit, can only hold values from 0 to 255 in any one location. So, in order to create a value above 255, it needs to access 2 locations.
Normally, 2-byte values are stored in two ... |
Topic: hardcore gaming 101 flames 'me'. |
David Shadoff
Replies: 11
Views: 38380
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Forum: General Posted: Sun Oct 11, 2009 7:45 pm Subject: hardcore gaming 101 flames 'me'. |
The author should have published the original article in a magazine called "Hardcore Piracy", as his goals are clearly not the same as the goals of MagicEngine.
MagicEngine (and in truth, ... |
Topic: Startling Odyssey 2 Project (Its Been Awhile) |
David Shadoff
Replies: 56
Views: 278854
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Forum: Translation Projects Posted: Sun Sep 06, 2009 7:36 am Subject: Startling Odyssey 2 Project (Its Been Awhile) |
I say, once it's playable create a patch when you feel comfortable.
I'm not sure if you were stuck using 2-byte SJIS to encode your English text; if that's the case, then there's certainly going to ... |
Topic: What computer games would you like to see on PCE? |
David Shadoff
Replies: 12
Views: 52512
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Forum: General Posted: Sun Aug 09, 2009 10:15 pm Subject: What computer games would you like to see on PCE? |
Oh yeah, also:
C-64 Archon (I know it was on other platforms, but this is the one I remember playing) |
Topic: What computer games would you like to see on PCE? |
David Shadoff
Replies: 12
Views: 52512
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Forum: General Posted: Thu Aug 06, 2009 11:32 pm Subject: What computer games would you like to see on PCE? |
Atari/Amiga:
Time Bandit
C-64:
MULE |
Topic: Tengai Makyou Ziria Translation |
David Shadoff
Replies: 29
Views: 158689
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Forum: Translation Projects Posted: Tue Jul 07, 2009 4:21 pm Subject: Tengai Makyou Ziria Translation |
I'm really excited to bring more Tengai Makyou goodness out in English.
That's fantastic. Tomaitheous and I are helping out EsperKnt a bit with tools and locating and extracting text (and any ot ... |
Topic: CD tracks not synched |
David Shadoff
Replies: 21
Views: 70266
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Forum: Bug/Problem Reports Posted: Tue Jun 16, 2009 10:25 pm Subject: CD tracks not synched |
And you've proved nothing, except that you haven't played a real system.
"... or you wouldn't need MagicEngine."
I'm afraid the onus of proof lies with the lone dissenter making the outl ... |
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