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tisurame Visitor

Joined: 30 Dec 2006 Posts: 6
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Sun Jan 07, 2007 2:42 am Post subject: |
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Oh I see, all the 1x zoom resolutions... had forgotten those. OK, I will add them back to MagicEngine and MEFX. _________________ David Michel |
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2X4 Member

Joined: 20 Jan 2005 Posts: 39
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Posted: Sun Jan 07, 2007 7:14 am Post subject: |
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I know this won't make a difference at this stage in the game, but I would really like to see 2 things in the next ME:
1 more faithful and accurate emulation of video, sound and controls
2 more streamlined code (one shouldn't need a 3 GHz processor to run an emulator for an 8 bit system)
I really couldn't care less about the extra bells and whistles. as long as you give me full screen at 1x. _________________
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Layer Visitor

Joined: 25 Nov 2004 Posts: 6
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Posted: Sun Jan 07, 2007 8:34 am Post subject: |
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You don't need a 3.0ghz for ME..if you are having issues then there is something else wrong... I get 60 FPS on pretty much all games at full screen on a P4 2.4 - and my machine does't even break a sweat. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sun Jan 07, 2007 4:47 pm Post subject: |
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2X4 wrote: | one shouldn't need a 3 GHz processor to run an emulator for an 8 bit system |
ME 1.0 works on my old P3/800, providing that I disable the hires filter. On which machine are you trying to run it? I don't understand your statement. Unless you have a multicore or a multithread CPU, which are known to cause many performance issues under Windows. _________________ Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel |
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Seldane Member

Joined: 28 Jan 2005 Posts: 37
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Posted: Tue Jan 16, 2007 4:25 pm Post subject: |
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The main problem with ME is probably that it takes forever to start up / exit the program. I don't know what the cause is, but I agree with 2X4. It almost feels like you need a 3GHz CPU just to run it properly. Games run fine, but the GUI is super slow. |
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Keranu Elder

Joined: 05 Aug 2002 Posts: 669 Location: Neo Geo Land
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Posted: Tue Jan 16, 2007 4:43 pm Post subject: |
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I agree, that's the one thing I don't like about ME, the long boot up. Isn't this because it's checking CD drives or whatever? I remember there were some beta releases or something that didn't have to do this so they would boot up faster. _________________ LaZer Dorks |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Tue Jan 16, 2007 6:44 pm Post subject: |
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Yes, there's a command line option (-nocd) to disable the CD-ROM driver, this makes ME start a bit faster.
I had run some tests a while ago, ME start up is not that slow, what slowing things down is the CD-ROM scanning and the 3D initialization (DirectX is a bit faster than OpenGL), CD scanning could probably be multi-threaded but I can't do anything about 3D initialization, it's the part inside Windows driver that is slow. _________________ David Michel |
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nodtveidt Elder

Joined: 27 Dec 2004 Posts: 414 Location: Isla del Encanto
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Posted: Wed Jan 17, 2007 12:16 am Post subject: |
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I've never had any problems with ME 1.0 starting up at all. The first time it runs, it takes about 4 seconds to start up and that's likely due to DirectX initialisation. Running it after that, startup is almost instant. Other emulators have similar display startup times, so it's nothing all that out-of-the-ordinary. _________________ Frozen Utopia
Retro gaming was never this cool. |
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2X4 Member

Joined: 20 Jan 2005 Posts: 39
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Posted: Sat Jan 20, 2007 12:37 am Post subject: |
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Like others mentioned, I'm just nitpicking about the time it takes to load, which I had suspected was the fault of the gui. I've been a registered user for, well, since the early days, and I remember how efficient the earlier versions were, they loaded quickly and ran smoothly on my old PIII laptop, and they ran cds also. But I was just prodding to see if others agreed. Like I said, I'm just nitpicking, since most of the other things about ME are great. When I tried 1.0 my only disappointment was that it seemed like a lot had been beefed up with the gui, but the (IMO) important stuff was not as prioritized. I think many would agree, and I figured thats what these threads are for. _________________
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Chris Regular

Joined: 19 Apr 2002 Posts: 125
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Posted: Mon Jan 29, 2007 12:51 am Post subject: |
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so has "Switch Resolution option" gone in Magic Engine ? (no option in Mefx..so i assume as in ME)
this option was very useful with ArcadeVGA card..... |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon Jan 29, 2007 6:04 pm Post subject: |
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It's not gone, it will be back.
It's not implemented in MEFX because this option was not really needed, the FX has less resolution choices, only 256 and 320, and 320 is a special case. _________________ David Michel |
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Chris Regular

Joined: 19 Apr 2002 Posts: 125
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Posted: Tue Jan 30, 2007 5:46 am Post subject: |
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thanks again for verification..  |
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denzilla Regular

Joined: 03 Jan 2003 Posts: 141
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Posted: Mon Mar 12, 2007 5:57 am Post subject: |
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Any updates? |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon Mar 12, 2007 6:12 am Post subject: |
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No, no big news, I'm working on the OS X version of MagicEngine at the moment, I hope to finish it soon to restart the work on ME and MEFX.  _________________ David Michel |
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