View previous topic :: View next topic |
Author |
Message |
Frank Tulip Visitor

Joined: 30 Aug 2007 Posts: 1
|
Posted: Thu Aug 30, 2007 10:02 am Post subject: HuCard sound volume - many channels far too quiet |
|
|
EDIT: We've got a case of PEBKaC I downloaded another emulator, just to compare, and was doubting my very sanity, since the sound there was exactly the same. Finally, angry, confused, and deeply disgruntled, I decided I'd load up ZSNES, and to my horror, the sound there was odd as well. Fearing the worst, I typed a seven page email to the MagicEngine developers, accusing them of corrupting my system with a virus, hacking my registry, seducing my unborn daughter, and (just for good measure) leaving dishonest feedback on my eBay account. I was poised to click "send" when I decided I'd add a flamboyant postscript - jerking my keyboard in the process. It was then that I found that my keyboard cable was rubbing against my speaker cable and had caused it to become slightly dislodged. Giving the speaker cable a firm push solved everything, and now Keith Courage is exactly as I remember it.
I'll leave the rest of my message here as a testament to my own stupidity.
Hiya. I did a search here, but all I found were questions regarding CD sound.
It's been ages since I last played my TurboGrafx games, and someone ended up giving away the console when I wasn't around to scream at them, so my memory may be incredibly hazy - but as I recall, Keith Courage in Alpha Zone had a theme song during the title screen.
When I load it in Magic Engine PR 10, in XP, I get only the faintest hints at music. I tried virtually every volume setting imaginable - even downloading the syscard3 ROM (though since Keith Courage isn't a CD game, I can't imagine how this would help) - and even with the speakers cranked all the way up, the music is barely audible.
In game, some sound effects seem to suffer as well - such as jumping and swinging swords. The music when visiting the first hut is fine, however.
Is this a known bug? Am I doing something horrifically wrong? Is this just the way Keith Courage always was?
(note: I also tried Kato and Ken, and it has the same deal going on... either there were a lot of semi-inept TG-16 programmers back in the day, or there's problems with my sound emulation) |
|
Back to top |
|
 |
dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
|
Posted: Sun Sep 02, 2007 7:24 pm Post subject: |
|
|
A similar thing happened to me during MEFX development. My headphone cable was dying but I didn't notice, instead I thought I had introduced a bug in MEFX (I was working on the sound code when this happened), I seached this "bug" for two days until I notice I had bad sound with all the others programs too and finaly I found the problem was the headphone.  _________________ David Michel |
|
Back to top |
|
 |
Mednafen Member

Joined: 01 Jan 2006 Posts: 22
|
Posted: Sun Sep 02, 2007 11:39 pm Post subject: |
|
|
I too have suffered from the horrors of a failing headphone cable, with an effect similar to the cheap voice removal of karaoke machines. |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|