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kenesu96 Visitor

Joined: 23 Mar 2009 Posts: 2
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Posted: Mon Mar 23, 2009 2:25 pm Post subject: CD tracks not synched |
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So i am use MAC 10.5 and ME 1.1.3
I bought it because it could play the cdroms and its great but i have noticed that the audio tracks for all the games start about 2-3 seconds in and at the end the beginning of the next track will start. its not a hug problem but how do i get around to fixing that? |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Sat May 23, 2009 7:39 pm Post subject: |
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Some games are like this. Nothing can be done with this because it was
like this with the original TG-16 & PC Engine.  |
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sunteam_paul Elder

Joined: 01 Sep 2008 Posts: 461
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Posted: Sun May 24, 2009 1:46 pm Post subject: |
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I'm sure there a setting in the .ini file somewhere that allows you to alter the timing slightly and synch games up better. I had to do it ages ago (using Solid Force was a good test because of all the speech), but I forget what it was now. _________________ The PC Engine Software Bible |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Sun May 24, 2009 2:57 pm Post subject: |
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You might be able to adjust it slightly but this is really a problem
that plagued the TG-16 & PC Engine and the ME can't do much to
solve this. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Mon Jun 15, 2009 10:04 pm Post subject: |
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koolkat wrote: | It was like this with the original TG-16 & PC Engine.  |
Citation needed. Where have you read this BS?
The problem comes from a hardware limitation. Nowadays PC drives are spinning too fast, but the spinup/spindown time is way too slow. Some games were expecting the drive to mechanically warmup/spin at a given speed, which explains why in most emulators some cutscenes start before the CD track is actually ready. This behaviour cannot be "emulated" properly without resorting to a combination of virtual drives and built-in game profiles, like with the Ootake emulator. _________________ Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Tue Jun 16, 2009 3:00 pm Post subject: |
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Kaminari wrote
Quote: | Citation needed. Where have you read this BS? |
Well I said "Some games are like this. Nothing can be done with this because it was like this with the original TG-16 & PC Engine. "
Let me ask you something Kaminari ? Do you own a " Real " Turbo Duo
or a " Real" TG-16/PC Engine CD-ROM ? Do you have " All " CD & SCD
games to prove me wrong ?
I suggest you run a study on this with "all games "& buy a " Real " Turbo Duo" before sticking both feet in your mouth and calling this BS. |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Tue Jun 16, 2009 3:22 pm Post subject: |
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I own all games and real hardware, and I have never seen a noteworthy syncing issue. The original developers went to great lengths to ensure that seek/read timings were the same as those of the actual hardware - to the point where, if a read error occurred, the game would freeze until it read properly.
Kaminari is correct; modern hardware does not send those same signals synchronous with actual hardware reads, as the original hardware did. |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Tue Jun 16, 2009 5:13 pm Post subject: |
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I seriously doubt you own " All " the "Original" TG-16/PC Engine discs.
Because if you really still own a " Real " Turbo Duo and " All " the "Original" TG-16/PC Engine discs. You wouldn't need the Magic Engine.
An I own a few original games myself & I did own a " Real " Turbo Duo
and there is problems with syncing with some games.
So now here we have another member David Shadoff putting both
feet in their mouth  |
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Squaresoft74 Elder

Joined: 19 Apr 2002 Posts: 366 Location: France
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Posted: Tue Jun 16, 2009 6:24 pm Post subject: |
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Koolcat you'd better get informed before making silly comment...
Both Kaminari and Dave Shadoff know what they're talking about when it concerns PC-Engine stuff.
And yes Dave does own every games on that system, i guess you simply don't know his online database or related projects he worked on.  _________________
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Tue Jun 16, 2009 8:00 pm Post subject: |
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@Squaresoft74
So Kaminari & Dave Shadoff made a game list, so what. Here is my Complete list of all CD & SCD games
http://www.gamefaqs.com/console/turbocd/
http://www.vgrebirth.org/games/browse.asp?platform=55
That doesn't mean he owns all the " Original " discs & have a Turbo Duo. As I already pointed out of if he does then he doesn't need a Magic Engine . Now no where on either of these sites you mentioned or what any of you guys said has proved me wrong.
Now until you all can prove otherwise that there is not problems with syncing with some games. Then your all talking with both feet in your mouth.
An it's koolkat not koolcat and remember that.  |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Tue Jun 16, 2009 9:30 pm Post subject: |
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Kids today... sheesh.
Anybody who has touched both the internet and a PC Engine knows me, and knows that I have tirelessly collected the entire set of released works over the past 20 years.
...And that I have the most extensive collection of printed materials about the PC Engine, probably in the world.
...And that I have been a driving force behind the reverse-engineering of the system.
...And that I wrote one of the first emulators, and participated in the creation of the C compiler and programming libraries.
...And that I have created several fan translations of the games.
...And that I have helped David Michel from time to time with tidbits of information about the system.
I don't need to prove anything. People will either believe you, or the rest of us - who actually have played the system and have long-established internet sites and have built up our reputations.
You're right, I don't *need* MagicEngine.
Nor do I *need* electricity. I just like it. |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Tue Jun 16, 2009 9:47 pm Post subject: |
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You still haven't proved me wrong.
So keep swallowing those feet. |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Tue Jun 16, 2009 10:25 pm Post subject: |
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And you've proved nothing, except that you haven't played a real system.
"... or you wouldn't need MagicEngine."
I'm afraid the onus of proof lies with the lone dissenter making the outlandish statement -> That's you, Koolkat. "Citation needed", as Kaminari said.
誰の足が自分の口に入ているのか? |
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koolkat Member

Joined: 10 May 2009 Posts: 39
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Posted: Tue Jun 16, 2009 10:34 pm Post subject: |
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Ah yes but it's all of you that are doubting me in the first place.
An since I no longer own a Turbo Duo or have the technical means
to show the proof that there are problems with syncing with some
games. I asked you all to test this out yourself.
Now if you think you are to smart to test this out yourself or don't
want to bother with it then that is not my problem.
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Thu Jun 18, 2009 2:58 pm Post subject: |
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kenesu96 wrote: | audio tracks for all the games start about 2-3 seconds in |
koolkat wrote: | Some games are like this. |
This proves that koolkat is
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