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bernielindell Regular

Joined: 04 Mar 2008 Posts: 149
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Posted: Mon Jul 06, 2009 9:52 pm Post subject: |
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Been messing with the new release. Seems very promising. I like! Its also pretty neat the option given to rip a PCengine CD! I havnt tried this yet though.. Has anyone else done that yet??  |
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Tue Jul 07, 2009 7:32 pm Post subject: |
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I've tried it on many CDs and it works for me .
Note however, that it may appear unresposive/hanged (because sectors are read/written in a tight loop in the main application thread. Yeah, I know I am lazy ), but you should wait because it IS ripping (you'll notice it writes to hard drive). |
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bernielindell Regular

Joined: 04 Mar 2008 Posts: 149
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Posted: Sun Jul 12, 2009 5:52 pm Post subject: |
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Ive been messing with the emulator a lot here lately. I actually have a lot of CD games, but I cannot get the emu to rip them. Not sure what I may be doing wrong. I already have backups, so I loaded some games. Cotton seems to play very well, Beyond Shadowgate has serious graphic problems but otherwise plays fine. One problem I had loading a game was with Dungeon Explorer II. It boots up fine, plays all the intro just perfect. When I select to play a NEW game, I get this message.." PLEASE INITIALIZE BACK UP RAM." Any ideas? |
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Sun Jul 12, 2009 7:19 pm Post subject: |
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First, thanks for the feedback.
At BIOS screen, press "Select", then choose "format". Does that fix the problem with Dungeon Explorer?
What kind of graphics problem are you seeing in Beyond Shadowgate? Can you paste a screenshot (or do you have the savestate?)
Thanks again. |
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bernielindell Regular

Joined: 04 Mar 2008 Posts: 149
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Posted: Sun Jul 12, 2009 8:40 pm Post subject: |
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I will work on getting some screenshots tonight, I didnt take one at the time. Also, I havnt formatted the BRAM, but I didnt have any problem with the other games booting. I will be messing with this a lot more very shortly. So, far I really like the emu. It really is cool having the option to load an iso.
AamirM wrote: | First, thanks for the feedback.
At BIOS screen, press "Select", then choose "format". Does that fix the problem with Dungeon Explorer?
What kind of graphics problem are you seeing in Beyond Shadowgate? Can you paste a screenshot (or do you have the savestate?)
Thanks again. |
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bernielindell Regular

Joined: 04 Mar 2008 Posts: 149
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Posted: Sun Jul 12, 2009 9:01 pm Post subject: |
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Will be working on this more tonight for sure
Also, I got Dungeon Explorer II to run, and there are no glitches graphically in that game. However, the sound is really scratchy.. Meaning, there is like a buzz that will come and go, sometimes staying. The game sounds are there, and it isnt related to them I dont think. |
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Thu Aug 06, 2009 3:31 pm Post subject: |
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aamirm.hacking-cult.org wrote: | A new release for Turbo Engine. This is a small update. Only some front-end feature have been fixed/added. No emulation related changes have been made. Major additions include support for IOCTL to handle physical CDROM on Windows 2k/XP/Vista operating systems. This means you don’t need ASPI manager (wnaspi32.dll) anymore. Complete localization/translation support has been added as well. You can translate anything including messages, dialog, menus etc.. Cheating support was fixed and a converter is now available to convert from MAME/MESS XML cheat format to Turbo Engine’s cheat DATs from here. A few other things have been fixed and added as well. |
Full list of changes:
Code: | Version 0.31
------------
This is a small update. Only some front-end feature have been fixed/added.
No emulation related changes have been made.
* On Win2k/XP/Vista, IOCTL is used to handle CDROM now. This means you don't
need ASPI manager (wnaspi32.dll) anymore on those operating systems.
You can however still enable ASPI if you want by modifying "TurboEngine.ini"
and setting "ForceASPI=1". On 9x/ME systems, it'll use ASPI automatically.
* Cheats fixed (again). A cheat converter is also available on my homepage
which can convert cheats from MESS/MAME's XML to Turbo Engine's cheat DATs.
* Complete localization/translation support (including dialog boxes).
See the "Localization.txt" in "Languages" folder for information on translating.
If you do a translation, please please and PLEASE do submit them to me. ;)
* Turbo Engine now warns for unconfigured BIOS while loading CDROM games.
* CD ripping works in another thread so that the GUI is updated and emulator doesn't
get freezed until ripping is finished.
* Added command line support. The syntax is:
"TurboEngine [--fullscreen] path_to_rom.[bin,pce,zip,7z,cue,iso]"
* Fixed some crashes. Improved stability a bit (hopefully).
* Increased speed. Now it should be a little faster (but don't expect too fast).
A lot more is still to be done in this area :) . |
As always, download from here |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Sun Aug 09, 2009 8:46 am Post subject: |
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Kaminari wrote: | Aamir, the new version seems to crash at launch time (at least on my XP SP3 system).
The previous one runs fine. |
Are you extracting it over existing installation or a completely new folder? Also, what is your CPU model? (I am going to take a guess and say AMD) |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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NightWolve Elder

Joined: 19 Apr 2002 Posts: 304 Location: Chicago, IL, USA
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Posted: Tue Aug 11, 2009 9:13 am Post subject: |
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Saw this for the first time and wanted to try out your CD ripping feature, but it just doesn't wanna start up for me... This is after I downloaded the missing dependency it complained about, msvcr71.dll.
I'm running Vista Home Premium, and the CPU is an AMD Phenom 8450. I have Virtual PC 2007 set up and tried it out on Win98SE and Win2K with the same result.
Judging by your AMD comment, I'm out of luck ? No biggie though, I had a few minutes and thought I'd check out how advanced the ripping feature is; wanted to see how it compares to the TurboRip utility I wrote a while back. I was thinking of doing the same, ending ASPI support and going with just NT's SPTI like you did, but first I had to research subcode processing better to properly detect pregaps/indexing, as well as handling postgaps. I mistakenly hardcoded PCE CD assumptions at the time of original development...
Anyway, I guess I can boot up my old Intel P4-based PC to give this thing a shot some time. Well, happy coding to ya. ;) _________________ Translation Projects: Xak 3, Ys 4, Ys 1&2 Complete
Boycott XSEED Games! |
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bernielindell Regular

Joined: 04 Mar 2008 Posts: 149
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Posted: Tue Aug 11, 2009 4:26 pm Post subject: |
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I cant get the rip feature to work either.
NightWolve wrote: | Saw this for the first time and wanted to try out your CD ripping feature, but it just doesn't wanna start up for me... This is after I downloaded the missing dependency it complained about, msvcr71.dll.
I'm running Vista Home Premium, and the CPU is an AMD Phenom 8450. I have Virtual PC 2007 set up and tried it out on Win98SE and Win2K with the same result.
Judging by your AMD comment, I'm out of luck ? No biggie though, I had a few minutes and thought I'd check out how advanced the ripping feature is; wanted to see how it compares to the TurboRip utility I wrote a while back. I was thinking of doing the same, ending ASPI support and going with just NT's SPTI like you did, but first I had to research subcode processing better to properly detect pregaps/indexing, as well as handling postgaps. I mistakenly hardcoded PCE CD assumptions at the time of original development...
Anyway, I guess I can boot up my old Intel P4-based PC to give this thing a shot some time. Well, happy coding to ya.  |
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Wed Aug 12, 2009 1:10 pm Post subject: |
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Quote: | Saw this for the first time and wanted to try out your CD ripping feature, but it just doesn't wanna start up for me... This is after I downloaded the missing dependency it complained about, msvcr71.dll. |
I got a similar bug report earlier but the user was on Windows 7 RC so I conveniently put the finger on it. But now you are getting it on Vista as well so I guess there is definitely some problem with Turbo Engine itself. I'll check it out ASAP. Did it complain again about MSVCR71.dll after you downloaded it?
Quote: | Judging by your AMD comment, I'm out of luck ? |
Oh no, its just that for some reasons my previous emu had problems running on AMD CPUs and I was kinda fearing that that problem has come to haunt me again.
Quote: | I had a few minutes and thought I'd check out how advanced the ripping feature is; wanted to see how it compares to the TurboRip utility I wrote a while back. I was thinking of doing the same, ending ASPI support and going with just NT's SPTI like you did, but first I had to research subcode processing better to properly detect pregaps/indexing, as well as handling postgaps. |
Its nowhere near as advanced and flexible as your TurboRip utility . The main goal was easiness and simplicity. It can do just enough so that ripped CD is playable with TE. To make perfect rips, one will still need TurboRip.
Quote: | Anyway, I guess I can boot up my old Intel P4-based PC to give this thing a shot some time. Well, happy coding to ya.  |
Thanks . I'll keep everyone updated by posting here if I find the fix to the problem.
Quote: | I cant get the rip feature to work either. |
What happens when you try to rip the CD? Does the emulator crash? Are the files being created in the rip folder? Are other things working fine (like loading and playing games etc..)? Also, do you have a physical CD-ROM selected? (it won't rip if you have "CD Image Driver" selected)
EDIT:
@Nightwolve:
Try this binary on your AMD. |
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NightWolve Elder

Joined: 19 Apr 2002 Posts: 304 Location: Chicago, IL, USA
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Posted: Thu Aug 13, 2009 1:03 am Post subject: |
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AamirM wrote: | I got a similar bug report earlier but the user was on Windows 7 RC so I conveniently put the finger on it. But now you are getting it on Vista as well so I guess there is definitely some problem with Turbo Engine itself. I'll check it out ASAP. Did it complain again about MSVCR71.dll after you downloaded it? |
Yeah, it stoppped complaining (you could select to static compile VC runtimes BTW or does that make it too big for your tastes?) but it simply wouldn't do anything after that. It'd start up, and exit within a second without reporting what the error was.
Quote: | Its nowhere near as advanced and flexible as your TurboRip utility ;) . The main goal was easiness and simplicity. It can do just enough so that ripped CD is playable with TE. To make perfect rips, one will still need TurboRip. |
Ah, alright. It's a purty cool idea, don't get me wrong, but seeing such a feature combined in an emulator depending on how advanced it was I thought could eventually phase TurboRip out making any future work on it kinda pointless. I had plans to work on it again (when possible) to finish up the subcode stuff and compile one last commandline version with a solid, reliable codebase. Afterwards, work on a lightweight GUI-based version. It deserves it.
Yup, that did it! It starts up now and I got to test it out. Danke. _________________ Translation Projects: Xak 3, Ys 4, Ys 1&2 Complete
Boycott XSEED Games!
Last edited by NightWolve on Thu Aug 13, 2009 11:57 am; edited 4 times in total |
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AamirM Visitor

Joined: 28 Nov 2008 Posts: 19
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Posted: Thu Aug 13, 2009 7:52 am Post subject: |
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aamirm.hacking-cult.org wrote: | This a quick update to Turbo Engine which fixes some major problems with the previous release. If you downloaded the previous release, remove it and download this one. |
Full list of changes:
Code: | Version 0.31a
-------------
Quick and small update:
* Fixed a problem that prevented Turbo Engine from running on some AMD
CPUs.
* Fixed a linking problem in compiler which caused Turbo Engine to fail
to load on some computers.
* Fixed part of "About" dialog box text getting cut-off.
* Reverted back a change I made in Tremor (OGG decoder) which caused
OGG playback to completely fail in release builds. |
As always, download from here |
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