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dragonj87 Visitor

Joined: 20 Nov 2002 Posts: 6 Location: north carolina, usa
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Posted: Wed Nov 20, 2002 4:07 am Post subject: Dracula X Sound Problems |
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I can't hear any background music. The music files are on the CD but it doesn't play it in the game. I have Windows ME, any idea what's wrong?
And the CD is burned properly, I know the problem is with Windows ME but I don't remember what. |
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Jabberwok Elder

Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Wed Nov 20, 2002 4:27 am Post subject: |
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Ok. First we will need the usual info from your part if you expect any kind of help :
Your PC's specs ( cpu, video card, sound card, cd-rom, presence of audio cable ect... )
Your OS
Version of Magic Engine
Info about the burned disk ( although this may fall in the www.rigg.info category ) example : where you got it, method/speed of burning & software used.
Info? _________________ If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view. |
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dragonj87 Visitor

Joined: 20 Nov 2002 Posts: 6 Location: north carolina, usa
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Posted: Fri Nov 22, 2002 10:25 pm Post subject: |
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Your PC's specs -
AMD Athlon 900 mhz processor
nVidia tnt2
SoundMAX Integrated Digital Audio
Your OS - Windows ME
Version of Magic Engine - 0.99 Beta 5
Info about the burned disk ( although this may fall in the www.rigg.info category ) example : a friend sent it to me, I don't know how he burned it |
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Jabberwok Elder

Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Fri Nov 22, 2002 11:31 pm Post subject: |
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Ok. Supposing the CD is in good shape, can you hear any normal audio cd's from your cd-rom?
Are you using an image of a real system card ( something in the likes of SYSCARD3.PCE ) or magic system ( 3.00 )?
I want you to do another thing : delete your log.txt file in your Magic Engine folder, run Dracula X once, exit, copy & paste your new log.txt file here. _________________ If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view. |
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dragonj87 Visitor

Joined: 20 Nov 2002 Posts: 6 Location: north carolina, usa
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Posted: Sat Nov 23, 2002 8:09 pm Post subject: |
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Ok. Supposing the CD is in good shape, can you hear any normal audio cd's from your cd-rom? Yes, I can play other audio CD's and Windows Media Player recognizes the songs on the Dracula X CD and will play them
Are you using an image of a real system card ( something in the likes of SYSCARD3.PCE ) or magic system ( 3.00 )? Yes
I want you to do another thing : delete your log.txt file in your Magic Engine folder, run Dracula X once, exit, copy & paste your new log.txt file here. Ok...
#1
[VIDEO INIT]
check video modes...
- 320x200 (0Hz)
- 320x240 (0Hz)
- 400x300 (0Hz)
- 480x360 (0Hz)
- 512x384 (0Hz)
- 640x400 (0Hz)
* 640x480 (0Hz)
user video modes...
- 640x480 [0]
- 640x480 [0]
- 640x480 [0]
- 640x480 [0]
[JOYSTICK INIT]
getting number of joystick device... no joystick device!
[SOUND INIT]
init sound timer... OK
init direct sound interface... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
alloc sound buffer... OK
play sound buffer... OK
check sound buffer... OK
scanning sound card... found 2 sound card(s)
checking sound card mixer ("SoundMAX Digital Audio" v5.0)...
+SPEAKERS: vol = 10 [00000000/0000FFFF]
-WAVEOUT [ 0] vol = 50 [00000000/0000FFFF]
-SYNTHESIZER [ 1] vol = 50 [00000000/0000FFFF]
-COMPACTDISC [ 2] vol = 12 [00000000/0000FFFF] (selected as CD input line)
-MICROPHONE [ 3] vol = 100 [00000000/0000FFFF]
-ANALOG [ 4] vol = 100 [00000000/0000FFFF]
-LINE [ 5] vol = 100 [00000000/0000FFFF]
-WAVEOUT [ 6] vol = 100 [00000000/0000FFFF]
+WAVEIN:
master audio volume... 10 (10)
fx audio volume... 100 (100)
cd audio volume... 12 (12)
[BACKUP RAM]
loading backup RAM database index file : "C:\WINDOWS\DESKTOP\MAGICENGINE\backup.idx"... OK
checking database... 1 bank(s) found
clear and initialize a new backup RAM
[CD-ROM INIT]
scanning NT scsi drivers...
- E: error!
- F: error!
checking CD-ROM drives... no adapter found!
opening ASPI DLL... OK
scanning ASPI devices...
- drive 0: adapter=0, unit=0, lun=0 [type=5]
- drive 1: adapter=0, unit=1, lun=0 [type=5]
select drive 0
CD-ROM timeout set to 0
create dummy rom... OK
searching game backup RAM in database [10000001|00000000]... not found
clear and initialize a new backup RAM
[CD]
[BOOT CD]
test unit... ready (0ms)
reading TOC...
- OK, 22 track(s) detected
track 1 [10]: 00 02 00 ( 0, 3890)
track 2 [14]: 00 53 65 ( 3890, 14189)
track 3 [10]: 03 11 14 ( 14189, 22173)
track 4 [10]: 04 57 48 ( 22173, 26917)
track 5 [10]: 06 00 67 ( 26917, 34134)
track 6 [10]: 07 37 09 ( 34134, 40411)
track 7 [10]: 09 00 61 ( 40411, 45260)
track 8 [10]: 10 05 35 ( 45260, 58635)
track 9 [10]: 13 03 60 ( 58635, 66403)
track 10 [10]: 14 47 28 ( 66403, 78455)
track 11 [10]: 17 28 05 ( 78455, 86083)
track 12 [10]: 19 09 58 ( 86083, 97368)
track 13 [10]: 21 40 18 ( 97368, 108444)
track 14 [10]: 24 07 69 ( 108444, 124926)
track 15 [10]: 27 47 51 ( 124926, 135835)
track 16 [10]: 30 13 10 ( 135835, 150506)
track 17 [10]: 33 28 56 ( 150506, 157229)
track 18 [10]: 34 58 29 ( 157229, 164899)
track 19 [10]: 36 40 49 ( 164899, 173900)
track 20 [10]: 38 40 50 ( 173900, 192012)
track 21 [10]: 42 42 12 ( 192012, 211262)
track 22 [14]: 46 58 62 ( 211262, 221262)
read sector 3890...3891 (2)
read sector 3890searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\WINDOWS\DESKTOP\MAGICENGINE\backup.dat"... OK
loading backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,0470)... OK
- 1 file(s), no error
...4017 (128)
read sector 3892...3892 (1)
read sector 3957...3986 (30)
read sector 4083...4122 (40)
read sector 4051...4082 (32)
read sector 3987...4050 (64)
read sector 4127...4158 (32)
play audio 14189...22166
pause audio... OK
play audio 26917...34134
read sector 3979...3986 (
read sector 4331...4366 (36)
read sector 5107...5114 (
read sector 5155...5178 (24)
read sector 5123...5154 (32)
read sector 5179...5189 (11)
read sector 5191...5204 (14)
read sector 5207...5214 (
read sector 5219...5250 (32)
play audio 45260...58635
read sector 5283...5290 (
read sector 5331...5354 (24)
read sector 5299...5330 (32)
read sector 5355...5365 (11)
read sector 5367...5380 (14)
read sector 5383...5390 (
read sector 5395...5426 (32)
play audio 150506...157229
read sector 5811...5818 (
read sector 5859...5882 (24)
read sector 5827...5858 (32)
read sector 5883...5893 (11)
read sector 5895...5908 (14)
read sector 5911...5918 (
read sector 5923...5954 (32)
play audio 58635...66403
searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\WINDOWS\DESKTOP\MAGICENGINE\backup.dat"... OK
writing backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,04F5)... OK
- 1 file(s), no error |
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dragonj87 Visitor

Joined: 20 Nov 2002 Posts: 6 Location: north carolina, usa
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Posted: Sat Nov 23, 2002 10:13 pm Post subject: |
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Also, the background music seems to work for me in Magic Engine 0.91 (DOS). But not in the later versions... |
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Jabberwok Elder

Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Sat Nov 23, 2002 11:50 pm Post subject: |
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Quote: | Are you using an image of a real system card ( something in the likes of SYSCARD3.PCE ) or magic system ( 3.00 )? Yes | Does that mean youre using a rom image or magic system? Simple questions should yeild simple answers
Anyway, here is what DraculaX's tracks should look like :
[CD]
[BOOT CD]
test unit... ready (250ms)
reading TOC...
- OK, 22 track(s) detected
track 1 [10]: 00 02 00 ( 0, 3885)
track 2 [14]: 00 53 60 ( 3885, 14159)
track 3 [10]: 03 10 59 ( 14159, 22140)
track 4 [10]: 04 57 15 ( 22140, 26881)
track 5 [10]: 06 00 31 ( 26881, 34093)
track 6 [10]: 07 36 43 ( 34093, 40365)
track 7 [10]: 09 00 15 ( 40365, 45212)
track 8 [10]: 10 04 62 ( 45212, 58582)
track 9 [10]: 13 03 07 ( 58582, 66345)
track 10 [10]: 14 46 45 ( 66345, 78393)
track 11 [10]: 17 27 18 ( 78393, 86018 )
track 12 [10]: 19 08 68 ( 86018, 97289)
track 13 [10]: 21 39 14 ( 97289, 108362)
track 14 [10]: 24 06 62 ( 108362, 124839)
track 15 [10]: 27 46 39 ( 124839, 135745)
track 16 [10]: 30 11 70 ( 135745, 150413)
track 17 [10]: 33 27 38 ( 150413, 157132)
track 18 [10]: 34 57 07 ( 157132, 164797)
track 19 [10]: 36 39 22 ( 164797, 173795)
track 20 [10]: 38 39 20 ( 173795, 191902)
track 21 [10]: 42 40 52 ( 191902, 211373)
track 22 [14]: 47 00 23 ( 211373, 221447)
read sector 3885...3886 (2)
So that basicaly means that your CD may be bad ( PCE games tend to need those pregap & postgap ). Sometimes even a few seconds is enough to make a bad disc. Try getting it from another source. _________________ If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view. |
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dragonj87 Visitor

Joined: 20 Nov 2002 Posts: 6 Location: north carolina, usa
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Posted: Sun Nov 24, 2002 12:16 am Post subject: |
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I've tried both the magic system 3 and syscard 3 in Magic Engine 0.99
Neither make the sound work.
If my CD is bad (which I don't think it is) thenwhy would I be able to hear the music in Magic Engine 0.91 and not 0.99 beta 5? |
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Jabberwok Elder

Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Sun Nov 24, 2002 1:16 am Post subject: |
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Quote: | I've tried both the magic system 3 and syscard 3 in Magic Engine 0.99
Neither make the sound work. | TIP : always use syscard3.
Quote: | If my CD is bad (which I don't think it is) thenwhy would I be able to hear the music in Magic Engine 0.91 and not 0.99 beta 5? | CD's originating from badly made iso/mp3's always gives problems, that's a fact. like I said, and I quote Quote: | So that basicaly means that your CD may be bad ( PCE games tend to need those pregap & postgap ). Sometimes even a few seconds is enough to make a bad disc. | this may be a bad disc. I also happen to know that some bad discs can work in the old DOS Magic Engine, wich is perfectly normal. After all, did you think that microsoft would have upgraded from mscdex to directplay if it was the exact same thing? Remember that PCE games are a little touchchy about pregap's & postgap's. But you knew that didn't you?
Anyway, get inside system properties, device manager,cd-roms, properties & check if digital cd playback is enabled. If so, uncheck it & reboot. ALso make sure that you didn't put a drive letter in the pce.ini file. Remember that we are here to help with Magic Engine problems, not with windows problems. You know how windows works & can diagnose it by yourself right? For windows related problems I recommend www.computing.net _________________ If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sun Nov 24, 2002 1:19 am Post subject: |
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dragonj87 wrote: | If my CD is bad (which I don't think it is) thenwhy would I be able to hear the music in Magic Engine 0.91 and not 0.99 beta 5? |
Perhaps because 0.91 used good old MSCDEX under DOS (if I'm not mistaken) and 0.96+ do rely on ASPI/SPTI under Windows... Did you install any ASPI driver on your system? |
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