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nodtveidt Elder

Joined: 27 Dec 2004 Posts: 414 Location: Isla del Encanto
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Posted: Thu Jan 27, 2011 10:56 pm Post subject: Sprites Per Line bug *still* exists |
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Is this ever going to get fixed? One of my games relies on sprite buffer overflow to display correctly. At least give the option to have the hardware emulated correctly for this... in fact, I think I was buggin' about this like five years ago!  _________________ Frozen Utopia
Retro gaming was never this cool. |
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Jabberwok Elder

Joined: 24 Apr 2002 Posts: 532 Location: Quebec, Canada
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Posted: Mon May 30, 2011 3:06 am Post subject: |
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I say give it time man... I was kinda surprised to still see the ingame resolution problem with Order of the griffon, but I have high hopes for the future...
We musnt forget that naja yeilded to what it said was a higher decision... oups...
What I mean is maybe the problem comes from sloppy programming in the game itself, not the emulator... Maybe a line in the game was done a certain friday night at 4:59 pm & the guy's pager (remember this was the 90s) beeped showing the programer's GF number... _________________ If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view. |
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