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filler Member

Joined: 12 May 2001 Posts: 21
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Posted: Sun Jan 09, 2011 11:42 pm Post subject: Ah! Megami-sama |
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Some good news. I have a copy of the script for this game in my hot hands! Preparing to dig into translating it really soon. However, I fired this up in MEFX 1.11 and it looks like there is something off with the text display. The text on the title screen seems to be invisible where I assume it says "new game" or "continue", and there are oddities with the in game text. Is this just my version of the game or does anyone else get this? See screenshots.
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-001.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-002.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-003.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-004.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-005.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-006.png[/img] |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Tue Jan 11, 2011 2:38 am Post subject: |
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MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a bit on Mednafen on my machine, whereas MEFX doesn't).
-Dave |
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ceroxon Visitor

Joined: 08 Apr 2011 Posts: 3
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Posted: Fri Apr 08, 2011 7:36 pm Post subject: Re: Ah! Megami-sama |
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filler wrote: | Some good news. I have a copy of the script for this game in my hot hands! Preparing to dig into translating it really soon. However, I fired this up in MEFX 1.11 and it looks like there is something off with the text display. The text on the title screen seems to be invisible where I assume it says "new game" or "continue", and there are oddities with the in game text. Is this just my version of the game or does anyone else get this? See screenshots.
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-001.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-002.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-003.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-004.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-005.png[/img]
[img]http://projects.mattsmessyroom.com/Aa_Megami Sama-006.png[/img] |
I have the same problem. I want translate it in french, but if the texte is transparent.....
About. When you finish your patch in english, can you give me it?
Can you sens me your mail in mp? I want communicate with you. |
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filler Member

Joined: 12 May 2001 Posts: 21
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Posted: Sun Apr 10, 2011 2:20 am Post subject: |
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David Shadoff wrote: | MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a bit on Mednafen on my machine, whereas MEFX doesn't).
-Dave |
Hi! Hope you are doing well. Sorry I never replied to this. I don't know if I forgot or just never saw the reply. Thanks for confirming this. Let me know if you get a chance to fix it. I've cooled off on the AMG script for now while I work on finishing up WtPC2. AMG is probably about 10% done. I'd love to see it working flawlessly in ME, but I'm using Mednafen to test for now.
@ceroxon I got your email. I'm conferring with the gentleman with whom I'm translating AMG regarding your interest. Glad that you are interested in working on it! I'll get back to you soon. |
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ceroxon Visitor

Joined: 08 Apr 2011 Posts: 3
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Posted: Sun Apr 10, 2011 10:36 am Post subject: |
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filler wrote: | David Shadoff wrote: | MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a bit on Mednafen on my machine, whereas MEFX doesn't).
-Dave |
Hi! Hope you are doing well. Sorry I never replied to this. I don't know if I forgot or just never saw the reply. Thanks for confirming this. Let me know if you get a chance to fix it. I've cooled off on the AMG script for now while I work on finishing up WtPC2. AMG is probably about 10% done. I'd love to see it working flawlessly in ME, but I'm using Mednafen to test for now.
@ceroxon I got your email. I'm conferring with the gentleman with whom I'm translating AMG regarding your interest. Glad that you are interested in working on it! I'll get back to you soon. |
Ok, thanks.
If you are ok, send me your patch even if you have not finished. Like I can begin the translation . It is a big work. I t is better if I begin the most soon possible, even if I cannot to finish in the first time. |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Sun Apr 10, 2011 6:15 pm Post subject: |
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filler wrote: | David Shadoff wrote: | MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a bit on Mednafen on my machine, whereas MEFX doesn't).
-Dave |
Hi! Hope you are doing well. Sorry I never replied to this. I don't know if I forgot or just never saw the reply. Thanks for confirming this. Let me know if you get a chance to fix it. I've cooled off on the AMG script for now while I work on finishing up WtPC2. AMG is probably about 10% done. I'd love to see it working flawlessly in ME, but I'm using Mednafen to test for now.
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Not much I can do to 'fix this'; wrong Dave.  |
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filler Member

Joined: 12 May 2001 Posts: 21
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Posted: Mon Apr 11, 2011 4:53 am Post subject: |
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David Shadoff wrote: | filler wrote: | David Shadoff wrote: | MEFX v1.1.1 does have this problem - I just verified.
I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a bit on Mednafen on my machine, whereas MEFX doesn't).
-Dave |
Hi! Hope you are doing well. Sorry I never replied to this. I don't know if I forgot or just never saw the reply. Thanks for confirming this. Let me know if you get a chance to fix it. I've cooled off on the AMG script for now while I work on finishing up WtPC2. AMG is probably about 10% done. I'd love to see it working flawlessly in ME, but I'm using Mednafen to test for now.
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Not much I can do to 'fix this'; wrong Dave.  |
Lol. I totally got my Daves wrong. Regardless, thanks for checking that. I hope you're doing well yourself. |
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aleezysam Visitor

Joined: 13 Nov 2013 Posts: 1
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Posted: Wed Nov 13, 2013 7:53 am Post subject: |
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As far as I know the arcade card doesn't have any special software built in to it. The Arcade Card Pro has System 3 built (and the additional ram) built in. The special arcade card features are the extra ram and some some hardware for calculating addresses in arcade card ram. |
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