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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Wed Apr 23, 2003 7:23 pm Post subject: XP CD sound problems |
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OK, I've looked through alot of the pther posts about CD audio not working, but my problem seems to be somewhat different.
I can play Dracula X fine on my PC (running Win 98 ). On my brother's, however (running Win XP) it is having major issues with the CD audio, but only on this CD (sorry, don't have others to try )
It is not strictly a Magic Engine problem either. Hu-Go! and YAME produce the same results. I have tried disabling digital audio playback, changed the drive access mode between PIO and DMA, all to no avail.
On my machine, if I put the Dracula X cd in my drive, it will play as an audio CD. In XP, it registers as a mixed audio CD (CD icon with a plus and a music note), but if I try to play it, it brings up a message saying "To play an audio CD, please insert an audio CD now"
Normal audio CDs will play with digital audio disabled. And yes, I did check to see if the CD mixer was muted In all cases, the CD isn't reading when the music for Dracula X should be playing. (ie, no light indicating the CD is being accessed. It only spins long enough to load the game data.)
The drive is an HP CD-RW in an HP Pavilion that came with XP installed on it... any help/suggestions would be much appreciated (especially if they work ) _________________ Moo? |
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President Evil Visitor

Joined: 08 Jan 2003 Posts: 4
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Posted: Thu Apr 24, 2003 5:50 pm Post subject: |
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Yes, and the solution has already been said on these forums quite often: You must open your PC and connect the CD Drive to the AUX jack of your sound card with an audio cable. I'm playing Drac X on ME through WinXP right now. The CD audio wouldn't play until I installed the audio cable. I got a universal audio cable from BestBuy for $15. The enable/disable digital audio thing has nothing to do with it, I found. |
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Specineff Elder

Joined: 29 Aug 2002 Posts: 258 Location: Arizona
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Posted: Fri Apr 25, 2003 7:44 am Post subject: |
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I have found that disabling the auto insert/auto play feature helps a bit too. Sometimes my media player would pop out and try to play the PCE CD as an audio CD, crashing the OS. _________________ Proud owner of a Dreamcast, Saturn, Turbo Duo and a registered version of ME since 2002. |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Fri Apr 25, 2003 4:29 pm Post subject: |
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Quote: |
Yes, and the solution has already been said on these forums quite often: You must open your PC and connect the CD Drive to the AUX jack of your sound card with an audio cable.
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Ahhh, but you see, I said that the CD is not spinning for the audio playback. That would mean that if I plug a cable in, it still wouldn't do any good, because the cd needs to be "playing" for the sound to come out. It does not "play" the music tracks at all. The only time it accesses the CD is when it loads the data. Generally, if you play an audio CD, all the while the music is playing, the drive access light is blinking indicating activity. His is not. No activity, except when loading game data. Headphones plugged into jack = no music, therefore, cable plugged into soundcard = no music.
I will check out the autoplay and see if that does anything... _________________ Moo? |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Fri Apr 25, 2003 7:27 pm Post subject: |
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Weird, to say the least.
Please post your log, that should help us to figure out what's going on. |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Fri Apr 25, 2003 9:29 pm Post subject: |
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Kaminari wrote: |
Please post your log, that should help us to figure out what's going on. |
You mean you want me to be helpful???
I'll see if I can stop over his house sometime tonight and get it for you guys... _________________ Moo? |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Sat Apr 26, 2003 9:56 pm Post subject: |
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Well, I had him email it to me. 'Tis huge, but I think you only need the latest portion, yes? I looked through it, and nothing seems too unusual except for the part that says there is no cd audio control available...
and at one point "Unable to pause audio!"
Maybe I should break it
Heh... any smilie faces with glasses are 8's followed by )'s
--------------------------------------------------
#4
[VIDEO INIT]
check video modes...
* 640x480 (60Hz)
* 640x480 (72Hz)
* 640x480 (75Hz)
* 640x480 (85Hz)
* 640x480 (100Hz)
- 320x200 (70Hz)
- 320x240 (85Hz)
- 400x300 (85Hz)
- 512x384 (85Hz)
- 640x400 (70Hz)
user video modes...
- 640x480 [4]
- 640x480 [4]
- 640x480 [4]
- 640x480 [4]
[JOYSTICK INIT]
getting number of joystick device... 16 device(s) found
scanning joystick device(s)...
- joystick 1 (ID=0x079D,0x0202 X= 0/ 65535 Y= 0/ 65535 (driver="Microsoft PC-joystick driver")... plugged
- joystick 2 ()... not plugged
- joystick 3 ()... not plugged
- joystick 4 ()... not plugged
- joystick 5 ()... not plugged
- joystick 6 ()... not plugged
- joystick 7 ()... not plugged
- joystick 8 ()... not plugged
- joystick 9 ()... not plugged
- joystick 10 ()... not plugged
- joystick 11 ()... not plugged
- joystick 12 ()... not plugged
- joystick 13 ()... not plugged
- joystick 14 ()... not plugged
- joystick 15 ()... not plugged
- joystick 16 ()... not plugged
total: 1 joystick(s) plugged
[SOUND INIT]
init sound timer... OK
init direct sound interface... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
alloc sound buffer... OK
play sound buffer... OK
check sound buffer... OK
init CD audio volume control... no control!
[BACKUP RAM]
loading backup RAM database index file : "C:\Games\pcengine\me098\backup.idx"... OK
checking database... 12 bank(s) found
clear and initialize a new backup RAM
[CD-ROM INIT]
opening ASPI DLL... OK
scanning ASPI devices... found 1 CD-ROM drive(s)
CD-ROM timeout set to 0
create dummy rom... OK
searching game backup RAM in database [10000001|00000000]... not found
clear and initialize a new backup RAM
[HUCARD]
opening ROM file : "syscard3.pce"... OK
loading ROM... OK
searching game backup RAM in database [6D9A73EF|00000000]... found
opening backup RAM data file : "C:\Games\pcengine\me098\backup.dat"... OK
loading backup RAM bank 11... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,0AC1)... OK
- 1 file(s), no error
[CD]
[BOOT CD]
test unit... ready (0ms)
reading TOC...
- OK, 22 track(s) detected
track 1 [10]: 00 02 00 ( 0, 3890)
track 2 [14]: 00 53 65 ( 3890, 14189)
track 3 [10]: 03 11 14 ( 14189, 22173)
track 4 [10]: 04 57 48 ( 22173, 26917)
track 5 [10]: 06 00 67 ( 26917, 34134)
track 6 [10]: 07 37 09 ( 34134, 40411)
track 7 [10]: 09 00 61 ( 40411, 45260)
track 8 [10]: 10 05 35 ( 45260, 58635)
track 9 [10]: 13 03 60 ( 58635, 66403)
track 10 [10]: 14 47 28 ( 66403, 78455)
track 11 [10]: 17 28 05 ( 78455, 86083)
track 12 [10]: 19 09 58 ( 86083, 97368)
track 13 [10]: 21 40 18 ( 97368, 108444)
track 14 [10]: 24 07 69 ( 108444, 124926)
track 15 [10]: 27 47 51 ( 124926, 135835)
track 16 [10]: 30 13 10 ( 135835, 150506)
track 17 [10]: 33 28 56 ( 150506, 157229)
track 18 [10]: 34 58 29 ( 157229, 164899)
track 19 [10]: 36 40 49 ( 164899, 173900)
track 20 [10]: 38 40 50 ( 173900, 192012)
track 21 [10]: 42 42 12 ( 192012, 211262)
track 22 [14]: 46 58 62 ( 211262, 221262)
read sector 3890...3891 (2)
read sector 3890searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\Games\pcengine\me098\backup.dat"... OK
loading backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,0C24)... OK
- 1 file(s), no error
...4017 (128)
read sector 3892...3892 (1)
read sector 3957...3986 (30)
read sector 4083...4122 (40)
read sector 4051...4082 (32)
read sector 3987...4050 (64)
read sector 4127...4158 (32)
play audio 14189...22166
pause audio... OK
play audio 26917...34134
read sector 3979...3986 (
read sector 4331...4366 (36)
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
read sector 8387...8418 (32)
play audio 34134...40411
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
play audio 34134...40411
pause audio... OK
play audio 34134...40411
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
play audio 34134...40411
pause audio... OK
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... error, could not pause audio!
play audio 34134...40411
play audio 34134...40411
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
play audio 34134...40411
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
read sector 8275...8282 (
read sector 8323...8346 (24)
read sector 8291...8322 (32)
read sector 8347...8357 (11)
read sector 8359...8372 (14)
read sector 8375...8382 (
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
play audio 34134...40411
pause audio... OK
searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\Games\pcengine\me098\backup.dat"... OK
writing backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,0BAE)... OK
- 1 file(s), no error
searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\Games\pcengine\me098\backup.dat"... OK
writing backup RAM bank 0... OK _________________ Moo? |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sun Apr 27, 2003 3:22 pm Post subject: |
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Did you try another game? That'd be certainly useful.
Your case seems rather unusual. Your CD doesn't spin when the game wants to access an audio track (?), yet your log says the contrary. By the way, if you're still using Magic Engine 0.98, upgrade to the latest beta available. There's no point for us supporting such an old version. |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Sun Apr 27, 2003 10:23 pm Post subject: |
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Alas, I have no other PCE cd's. It's not just Magic Engine that does it. I have also tried Hu-Go! and YAME, and both give the same results.
I think XP is just a bunghole
The drive is a CD-RW drive. Would any cd-burning software make the drive go stupid like that? (I think Roxio came on the computer) _________________ Moo? |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Mon May 05, 2003 8:53 pm Post subject: |
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OK, I tried the following, and none worked
- Switching audio input to/from digital audio in XP
- changing the drive access mode (PIO/DMA)
- turning off all auto-load features of the CD drive
- plugging a cd audio cable from the back of the cd drive to the CD input on the motherboard (sound is built in... tried putting the wire just in case... though I figured it wouldn't work)
- tried several versions of Magic Engine, the latest version of YAME, and the latest version of Hu-Go!
- disabling the Hewlitt-Packard CD burning software that came installed on the computer (DLA I think it's called)
I am *completely* stumped.
If it helps at all, when I browsed to the CD after disabling all of the autorun/auto-load nonsense, it only shows a single track on the CD (Track01.CDA) in the explorer window. As I've said before, all of the tracks are there, and the game runs fine (same exact cd) using the same emulators on my Win98 machine. On mine it'll show all 22 tracks.
Don't know if this will do any good, but here's the log file from Magic Engine 0.99b5, which I ran just to give you the log file
I let the game run through the whole intro, and I think I started playing the first board before quitting. As before, the CD only spins up when reading the game data, and then stops when it should be playing the audio... but XP still plays regular audio CDs just fine
#1
[VIDEO INIT]
check video modes...
* 640x480 (60Hz)
* 640x480 (72Hz)
* 640x480 (75Hz)
* 640x480 (85Hz)
* 640x480 (100Hz)
- 320x200 (70Hz)
- 320x240 (85Hz)
- 400x300 (85Hz)
- 512x384 (85Hz)
- 640x400 (70Hz)
user video modes...
- 640x480 [4]
- 640x480 [4]
- 640x480 [4]
- 640x480 [4]
[JOYSTICK INIT]
getting number of joystick device... 16 device(s) found
scanning joystick device(s)...
- joystick 1 (ID=0x079D,0x0202 X= 0/ 65535 Y= 0/ 65535 (driver="Microsoft PC-joystick driver")... plugged
- joystick 2 ()... not plugged
- joystick 3 ()... not plugged
- joystick 4 ()... not plugged
- joystick 5 ()... not plugged
- joystick 6 ()... not plugged
- joystick 7 ()... not plugged
- joystick 8 ()... not plugged
- joystick 9 ()... not plugged
- joystick 10 ()... not plugged
- joystick 11 ()... not plugged
- joystick 12 ()... not plugged
- joystick 13 ()... not plugged
- joystick 14 ()... not plugged
- joystick 15 ()... not plugged
- joystick 16 ()... not plugged
total: 1 joystick(s) plugged
[SOUND INIT]
init sound timer... OK
init direct sound interface... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
alloc sound buffer... OK
play sound buffer... OK
check sound buffer... OK
scanning sound card... found 1 sound card(s)
checking sound card mixer ("SiS 7012 Wave" v5.10)...
+SPEAKERS: vol = 64 [00000000/0000FFFF]
-WAVEOUT [ 0] vol = 49 [00000000/0000FFFF]
-SYNTHESIZER [ 1] vol = 60 [00000000/0000FFFF]
-ANALOG [ 2] vol = 17 [00000000/0000FFFF]
-ANALOG [ 3] vol = 25 [00000000/0000FFFF]
-ANALOG [ 4] vol = 25 [00000000/0000FFFF]
-COMPACTDISC [ 5] vol = 47 [00000000/0000FFFF] (selected as CD input line)
-LINE [ 6] vol = 70 [00000000/0000FFFF]
-MICROPHONE [ 7] vol = 9 [00000000/0000FFFF]
-TELEPHONE [ 8] vol = 25 [00000000/0000FFFF]
-ANALOG [ 9] vol = 47 [00000000/0000FFFF]
-WAVEOUT [ 10]
+WAVEIN:
master audio volume... 100 (64)
fx audio volume... 100 (49)
cd audio volume... 100 (47)
[BACKUP RAM]
loading backup RAM database index file : "C:\Games\pcengine\New Folder\backup.idx"... not found
[CD-ROM INIT]
scanning NT scsi drivers...
- E: (MITSUMI/CR-48X9TE/5.0E) [ID:1/0/0]... OK
selected drive... E:
enable drive E:
number of adapters: 2
checking CD-ROM drives...
- drive 0: adapter=1, unit=0, lun=0 [type=5]
select drive 0
CD-ROM timeout set to 0
create dummy rom... OK
searching game backup RAM in database [10000001|00000000]... not found
clear and initialize a new backup RAM
[HUCARD]
opening ROM file : "..\me098\syscard3.pce"... OK
loading ROM... OK
searching game backup RAM in database [6D9A73EF|00000000]... not found
clear and initialize a new backup RAM
[CD]
[BOOT CD]
test unit... ready (0ms)
reading TOC...
- OK, 22 track(s) detected
track 1 [10]: 00 02 00 ( 0, 3890)
track 2 [14]: 00 53 65 ( 3890, 14189)
track 3 [10]: 03 11 14 ( 14189, 22173)
track 4 [10]: 04 57 48 ( 22173, 26917)
track 5 [10]: 06 00 67 ( 26917, 34134)
track 6 [10]: 07 37 09 ( 34134, 40411)
track 7 [10]: 09 00 61 ( 40411, 45260)
track 8 [10]: 10 05 35 ( 45260, 58635)
track 9 [10]: 13 03 60 ( 58635, 66403)
track 10 [10]: 14 47 28 ( 66403, 78455)
track 11 [10]: 17 28 05 ( 78455, 86083)
track 12 [10]: 19 09 58 ( 86083, 97368)
track 13 [10]: 21 40 18 ( 97368, 108444)
track 14 [10]: 24 07 69 ( 108444, 124926)
track 15 [10]: 27 47 51 ( 124926, 135835)
track 16 [10]: 30 13 10 ( 135835, 150506)
track 17 [10]: 33 28 56 ( 150506, 157229)
track 18 [10]: 34 58 29 ( 157229, 164899)
track 19 [10]: 36 40 49 ( 164899, 173900)
track 20 [10]: 38 40 50 ( 173900, 192012)
track 21 [10]: 42 42 12 ( 192012, 211262)
track 22 [14]: 46 58 62 ( 211262, 221262)
read sector 3890...3891 (2)
read sector 3890searching game backup RAM in database [5B6BCCCC|072EAB00]... not found
clear and initialize a new backup RAM
...4017 (128)
read sector 3892...3892 (1)
read sector 3957...3986 (30)
read sector 4083...4122 (40)
read sector 4051...4082 (32)
read sector 3987...4050 (64)
read sector 4127...4158 (32)
play audio 14189...22166
pause audio... OK
resume audio... OK
play audio 26917...34134
read sector 4159...4170 (12)
read sector 4235...4266 (32)
read sector 4171...4234 (64)
read sector 4267...4330 (64)
play audio 22173...26917
read sector 3979...3986 (
read sector 4331...4366 (36)
read sector 4403...4410 (
read sector 4451...4474 (24)
read sector 4419...4450 (32)
read sector 4475...4485 (11)
read sector 4487...4500 (14)
read sector 4503...4510 (
read sector 4515...4546 (32)
play audio 40411...45260
read sector 5107...5114 (
read sector 5155...5178 (24)
read sector 5123...5154 (32)
read sector 5179...5189 (11)
read sector 5191...5204 (14)
read sector 5207...5214 (
read sector 5219...5250 (32)
play audio 45260...58635
searching game backup RAM in database [5B6BCCCC|072EAB00]... not found
creating new record... OK
opening backup RAM data file : "C:\Games\pcengine\New Folder\backup.dat"... OK
writing backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00 HUBM............
- DRACULA X ( 160,0414)... OK
- 1 file(s), no error
saving backup RAM database index file : "C:\Games\pcengine\New Folder\backup.idx"... OK
searching game backup RAM in database [5B6BCCCC|072EAB00]... found
opening backup RAM data file : "C:\Games\pcengine\New Folder\backup.dat"... OK
writing backup RAM bank 0... OK _________________ Moo? |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Mon May 05, 2003 11:50 pm Post subject: |
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The log shows no problem at all.
Since it even happens with Yame and Hu-Go, it definitely appears to be an XP issue. Perhaps something to do with the SiS chipset. On-board soundchips are known to be a PITA under this OS. VIA chipsets in particular cause a lot of compatibility problems which are (usually) resolved by using a real sound card.
Not the kind of solution you would expect, I'm afraid  |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Tue May 06, 2003 4:10 pm Post subject: |
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Quote: | Perhaps something to do with the SiS chipset. On-board soundchips are known to be a PITA under this OS. VIA chipsets in particular cause a lot of compatibility problems which are (usually) resolved by using a real sound card. |
I kinda figured. Generally I've had nothing but trouble with any of the newer built-ins... my younger brother's computer also has a built-in audio codec (Crystal I think), and it was a to get it to even work. My computer is older and has an ESS1869, which is the only built in one I've never had problems with. Time to bust out the sound blaster I guess  _________________ Moo? |
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quattj Visitor

Joined: 23 Apr 2003 Posts: 8
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Posted: Wed Jul 02, 2003 11:32 pm Post subject: |
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Heh, I know it's been a while, but I figured I'd let you know what happened. I downloaded a demo of CloneCD and ripped an image of the CD. I mounted it using Daemon Tools, and the games behaves as it should. There's some sort of issue with XP and the built in sound, or possibly the CD drive itself. But it works now (albiet running from the hard drive instead of the CD).  _________________ Moo? |
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evomk8 Visitor

Joined: 19 Oct 2003 Posts: 3 Location: Phoenix, AZ
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Posted: Sun Oct 19, 2003 2:02 am Post subject: |
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Sorry to resurrect this thread...
I am also running Win XP on my DELL Dimension 4550 and cannot seem to access CD audio for any of my PC-Engine CD games. The games themselves play fine, there is just no CD audio. I have two drives, a DVD-ROM and a CD-RW, neither work. I can't access the audio tracks on a regular CD using ME either, regardless if I use the Magic System or the Super System card image.
I tried running several PC-Engine CD's using the Windows Media Player, it is unable to detect the sound tracks. It detects the warning track, put does not play it either...???
Does anyone know if an external CD-ROM would fix this? Or are the Magic Engine creators planning to provide a patch for this for XP?
Any help would be greatly appreciated.  _________________ The PC-Engine: a time of real games |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sun Oct 19, 2003 9:50 am Post subject: |
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Did you try every suggestion mentioned above? This topic may help you as well.
If your problem is related to an embedded audio chip, you're busted. |
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