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Chris Regular

Joined: 19 Apr 2002 Posts: 125
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Posted: Fri Nov 19, 2004 8:48 pm Post subject: How to use custom resolution and resolution lock Option..... |
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in Magic Engine v1.00pr ? as there's no option in INI..or not implemented yet ? should I wait for final version ?  |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Fri Nov 19, 2004 8:59 pm Post subject: |
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Yes, all the missing options like custom res and res lock will be in the final version. _________________ David Michel |
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djfp Visitor

Joined: 30 Jan 2004 Posts: 2
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Posted: Sat Nov 20, 2004 12:07 am Post subject: |
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Will these final release features allow ME 1.0 to be run from a window (640X480, etc) instead of as full screen? I often like to run emus w/o obstructing other on-screen activity Great job overall, though! It was money well spent back in 2002! |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sat Nov 20, 2004 12:23 am Post subject: |
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Have a look in your PCE.INI file:
Code: | ;
; windowed mode
; --
; select windowed mode at startup
;
; y -> windowed
; n -> fullscreen [default]
;
windowed=y |
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Tomasz Regular

Joined: 29 Oct 2003 Posts: 89
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Posted: Sat Nov 20, 2004 1:20 am Post subject: |
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On my PC, my LCD monitor reports that Magic Engine is running at a strange resolution: 656x496. Is that normal?
Also, I get a lot of tearing artifacts, implying that "wait for vsync" is not turned on. Is this also missing from the preview version? |
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Tomasz Regular

Joined: 29 Oct 2003 Posts: 89
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Posted: Sat Nov 20, 2004 3:17 am Post subject: |
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I figured out that since ME apparently uses OpenGL, vsync can be forced on in the video card drivers. As far as I can tell, this works for modern ATI video cards. |
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