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ME 1.0 PR7 (generic bugs)
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Kaminari
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PostPosted: Tue Dec 07, 2004 2:51 pm    Post subject: ME 1.0 PR7 (generic bugs) Reply with quote

If you enable the use_rom_file_name option, the names in the game lister are not ordered alphabetically but are ordered according to the ME built-in filename database.
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dmichel
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PostPosted: Tue Dec 07, 2004 2:55 pm    Post subject: Reply with quote

Oh... Whistle

Shhh

I will fix it. Smile
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Kaminari
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PostPosted: Tue Dec 07, 2004 3:24 pm    Post subject: Reply with quote

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Kaminari
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PostPosted: Tue Dec 07, 2004 3:56 pm    Post subject: Reply with quote

(Arrrgh! @$#% screensaver! )
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dmichel
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PostPosted: Tue Dec 07, 2004 4:07 pm    Post subject: Reply with quote

I checked the code, I do the same things as in the old version, screensavers should be disabled when you play... I will run one and see if I get the problem too.
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sirynx77
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PostPosted: Tue Dec 07, 2004 11:19 pm    Post subject: Reply with quote

I noticed that in PR7 pressing the "ESC" key to bring up the menu doesn't work. You have to hold it down in order to configure the emulator/pad or to select a rom.

I have a button mapped on my pad that brings up the menu. I can't use it in PR7 because all it does is quickly appear and then dissapears.

Does anyone else get this?
I did not have this problem in PR6 and older versions of ME 1.0.
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Kaminari
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PostPosted: Tue Dec 07, 2004 11:29 pm    Post subject: Reply with quote

I can't reproduce this. Have you tried deleting your old pce.cfg file?
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sirynx77
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PostPosted: Wed Dec 08, 2004 12:13 am    Post subject: Reply with quote

I always use the new pce.ini file whenever there is a new release.. This is because I place the all the ME releases in new folders. This allows me to see the progress of the emulator with each release and to re-check errors or bugs fixes.

I have not changed any settings on my computer.
Again, the ESC key to bring up the menu works in PR 1 thru PR6 .

Win XP Pro
1.2GHz Athlon
1GB Ram
ATI Radeon 9800

LOG:

[INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : Microsoft SideWinder game pad (buttons=10, axes=2, povs=0)
- gamepad 1 : Dual USB Force Feedback Joypad (MP-8866) (buttons=12, axes=3, povs=1)
- gamepad 2 : Dual USB Force Feedback Joypad (MP-8866) (buttons=12, axes=3, povs=1)
found 3 gamepad(s)

[SOUND INIT]
scanning sound card... found 1 sound card(s)
checking sound card mixer ("SB Live! Audio [DC00]" v5.10)... OK
+SPEAKERS: vol = 72 [00000000/0000FFFF]
-WAVEOUT [ 0] vol = 47 [00000000/0000FFFF]
-SYNTHESIZER [ 1] vol = 49 [00000000/0000FFFF]
-LINE [ 2] vol = 49 [00000000/0000FFFF]
-DIGITAL [ 3] vol = 93 [00000000/0000FFFF]
-DIGITAL [ 4] vol = 79 [00000000/0000FFFF]
-ANALOG [ 5] vol = 49 [00000000/0000FFFF]
-TELEPHONE [ 6] vol = 49 [00000000/0000FFFF]
-ANALOG [ 7] vol = 49 [00000000/0000FFFF]
-MICROPHONE [ 8] vol = 49 [00000000/0000FFFF]
-LINE [ 9] vol = 49 [00000000/0000FFFF]
-COMPACTDISC [ 10] vol = 82 [00000000/0000FFFF] (selected as CD input line)
-WAVEOUT [ 11]
+WAVEIN:
master audio volume... 72 (72)
wav audio volume... 47 (47)
cd audio volume... 82 (82)
opening direct sound DLL... OK
init direct sound... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
create thread... OK

[CD-ROM INIT]
scanning drives...
- drive F: PIONEER DVD-RW DVR-105 (port=1, unit=0) [CDROM]
- drive E: YAMAHA CRW8824S (port=2, unit=2) [CDROM]
found 2 CD-ROM drive(s)

[CDDA INIT]
creating thread... OK

[CD SCAN INIT]
creating thread... OK

[GAMEPAD INIT]
auto calibration: -500 500

[BACKUP RAM INIT]
loading backup RAM database index file : "D:\Emulators\PCEngine - TG16\me100-english-pr\backup.idx"... OK
checking database... 18 bank(s) found

[PSG INIT]
allocating sound buffers(6)... OK
allocating ADPCM sound buffer... OK

[HUCARD]
create dummy rom... OK
initialize a new backup RAM bank

[GAMEPAD STATS]
gamepad 0 stats:
status: 0000
poll errors: 8007000c 0 0 0
poll: failed=0 success=786
axes (2):
- 0: min=0 max=0 [786 (0 / 0)]
- 1: min=0 max=0 [786 (0 / 0)]
povs (0):
buttons (10):
- 0: off=786 on=0 bitmask=00
- 1: off=786 on=0 bitmask=00
- 2: off=786 on=0 bitmask=00
- 3: off=786 on=0 bitmask=00
- 4: off=786 on=0 bitmask=00
- 5: off=786 on=0 bitmask=00
- 6: off=786 on=0 bitmask=00
- 7: off=786 on=0 bitmask=00
- 8: off=786 on=0 bitmask=00
- 9: off=786 on=0 bitmask=00

[GAMEPAD STATS]
gamepad 1 stats:
status: 0000
poll errors: 8007000c 0 0 0
poll: failed=0 success=786
axes (3):
- 0: min=-8 max=0 [786 (0 / 0)]
- 1: min=-8 max=0 [786 (0 / 0)]
- 2: min=-86 max=0 [786 (0 / 0)]
povs (1):
- 0: min=-1 max=-1 [786 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=786 on=0 bitmask=00
- 1: off=786 on=0 bitmask=00
- 2: off=786 on=0 bitmask=00
- 3: off=786 on=0 bitmask=00
- 4: off=786 on=0 bitmask=00
- 5: off=786 on=0 bitmask=00
- 6: off=786 on=0 bitmask=00
- 7: off=786 on=0 bitmask=00
- 8: off=786 on=0 bitmask=00
- 9: off=786 on=0 bitmask=00
- 10: off=786 on=0 bitmask=00
- 11: off=786 on=0 bitmask=00

[GAMEPAD STATS]
gamepad 2 stats:
status: 0000
poll errors: 8007000c 0 0 0
poll: failed=0 success=786
axes (3):
- 0: min=-8 max=0 [786 (0 / 0)]
- 1: min=-8 max=0 [786 (0 / 0)]
- 2: min=-8 max=0 [786 (0 / 0)]
povs (1):
- 0: min=-1 max=-1 [786 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=786 on=0 bitmask=00
- 1: off=786 on=0 bitmask=00
- 2: off=786 on=0 bitmask=00
- 3: off=786 on=0 bitmask=00
- 4: off=786 on=0 bitmask=00
- 5: off=786 on=0 bitmask=00
- 6: off=786 on=0 bitmask=00
- 7: off=786 on=0 bitmask=00
- 8: off=786 on=0 bitmask=00
- 9: off=786 on=0 bitmask=00
- 10: off=786 on=0 bitmask=00
- 11: off=786 on=0 bitmask=00
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Squaresoft74
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PostPosted: Wed Dec 08, 2004 12:22 am    Post subject: Reply with quote

sirynx77 wrote:
I always use the new pce.ini file whenever there is a new release..


Kaminari mentionned the pce.cfg not the pce.ini Smile
I deleted mine and that fixed the issue.
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sirynx77
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PostPosted: Wed Dec 08, 2004 12:30 am    Post subject: Reply with quote

Yep that worked...
The button that I mapped works fine...

However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.

This is not the case in ME 1.0 PR6
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opethion
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PostPosted: Wed Dec 08, 2004 1:46 am    Post subject: Reply with quote

Power League '93
Power League 4
Power League 5

All have the exact same minor graphics glitch below. Player looks like he is standing in the Menu Field.

http://opethion1.tripod.com/pl93.jpg
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Squaresoft74
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PostPosted: Wed Dec 08, 2004 2:03 am    Post subject: Reply with quote

sirynx77 wrote:
Yep that worked...
The button that I mapped works fine...

However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.

This is not the case in ME 1.0 PR6


I confirm this my side.
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Kaminari
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PostPosted: Wed Dec 08, 2004 2:28 am    Post subject: Reply with quote

opethion wrote:
Player looks like he is standing in the Menu Field.


It's already reported (also happens in Kabuki Den, btw). This is an obscure and undocumented sprite priority trick which David is investigating.
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dmichel
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PostPosted: Wed Dec 08, 2004 4:50 am    Post subject: Reply with quote

sirynx77 wrote:

However... if I map any button on my pad to bring up the main menu, on the keyboard in order to bring up the menu I have to hold down the ESC key. If I don't have a pad button mapped to the main menu then I only have to press the ESC key once to bring up the main menu and once to remove it.

This is not the case in ME 1.0 PR6


It's fixed, re-download PR 7. Smile

This PR 7-2 also fixes Lodoss War and the sort bug in the load menu.
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Kaminari
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PostPosted: Sat Dec 11, 2004 10:37 pm    Post subject: Reply with quote

It seems screenshots with very long filenames are not displayed in the GUI. Example:

Kyuukyoku Mahjong 2 - Super Idol Graphic (J) [Unlicensed]-001.png
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