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denzilla Regular

Joined: 03 Jan 2003 Posts: 141
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Posted: Tue Dec 07, 2004 7:32 pm Post subject: ME 1.0 Feature request |
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1. Ability to direct the emulator to the snapshot and save files within the GUI.
2. Ability to zip up all your snapshots in one file like you can in MAME.
Thanks David for all your hard work so far! |
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Keranu Elder

Joined: 05 Aug 2002 Posts: 669 Location: Neo Geo Land
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Posted: Tue Dec 07, 2004 11:28 pm Post subject: |
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1.) Being able to use the keyboard keys to scroll up and down on menus (specificly the ROM menu) and being able to press a letter in the ROM menu so it goes to that part of the alphabet in your ROM section, like in the old one.
2.)Well this isn't really for 1.0, but definitley something that would be nice in the future; netplay. Netplay would rule. _________________ LaZer Dorks |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Tue Dec 07, 2004 11:34 pm Post subject: |
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1. Keyboard keys to browse through the menus: that's an easy one, just map the keys you need. I've mapped the cursor keys to mirror my gamepad 1, I've assigned Enter for Run and Space for Select, plus two others keys for Buttons I & II -- works just fine.
2. Netplay: I seem to recall it's on the "To Do" list, but it's not a priority for 1.0. Will hopefully come later. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Wed Dec 08, 2004 2:45 pm Post subject: |
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Restoring the Alt+Enter combination or being able to map a key to quickly switch ME from window mode to fullscreen (not zoom) would be very handy for testing purposes :o) |
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FagEmul Member

Joined: 19 Apr 2002 Posts: 68 Location: France
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Posted: Sat Dec 11, 2004 6:27 pm Post subject: |
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1 - A debug mode , to show sprite and tile in VRAM (great for coder with HUC ).
2 - possibility to have all menus when you launch game with command line.
thats all  _________________ --------------------------------------------------------
le ciel nous tombera sur la tête
-------------------------------------------------------- |
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Squaresoft74 Elder

Joined: 19 Apr 2002 Posts: 366 Location: France
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Posted: Sat Dec 11, 2004 6:31 pm Post subject: |
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A cheat engine off course  _________________
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FagEmul Member

Joined: 19 Apr 2002 Posts: 68 Location: France
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Posted: Sat Dec 11, 2004 6:34 pm Post subject: |
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cheat engine, not a bad idea  _________________ --------------------------------------------------------
le ciel nous tombera sur la tête
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nakamichi Visitor

Joined: 18 Dec 2004 Posts: 9
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Posted: Sat Dec 18, 2004 1:05 am Post subject: |
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- A 'beep' sound telling you that you have only 15 seconds left from those 5 minutes you have when using the demo version.
- Support for fullscreen resolutions higher than 640x480 (up to 2048x1536) |
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wizardry Visitor

Joined: 16 Nov 2002 Posts: 12
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Posted: Sun Dec 19, 2004 1:37 pm Post subject: |
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- Support for fullscreen resolutions higher than 640x480 (up to 2048x1536)
sounds great _________________ Lucky |
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nakamichi Visitor

Joined: 18 Dec 2004 Posts: 9
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Posted: Sun Dec 19, 2004 3:40 pm Post subject: |
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- Timed auto-save: you set how frequently it will save,and at every XX minutes,it will save to slot X |
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Aramis Visitor

Joined: 20 Nov 2004 Posts: 6
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Posted: Sun Dec 19, 2004 3:43 pm Post subject: |
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_ The ability to make inputs "inp" aka recording a game.
_ Ability to choose the display refresh rate (75,85,90,100Hz etc...) and resolution. _________________ -- HTTP://WWW.PC-ENGINE.ORG -- |
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nakamichi Visitor

Joined: 18 Dec 2004 Posts: 9
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Posted: Mon Dec 20, 2004 2:48 am Post subject: |
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what rendering mode does Magic Engine support for now? GDI?
If it's GDI,then I would like to see OpenGL rendering,not just the planned Direct 3D mode.
But,Direct Draw 2D is the best.I would like to see Direct Draw rendering mode added. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Mon Dec 20, 2004 5:54 am Post subject: |
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Wake up Nakamichi
ME 1.0 uses OpenGL. Forthcoming versions should reimplement DirectX support as a back-up for people with bad driver / old hardware issues. |
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nakamichi Visitor

Joined: 18 Dec 2004 Posts: 9
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Posted: Mon Dec 20, 2004 4:27 pm Post subject: |
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So Magic Engnre 1.0 really uses OpenGL for gfx rendering? Good to know that
That means,I wuld like to see Direct 2D (Direct Draw) support for the next release.It's the most compatible and most reliable rendering mode for old graphics cards. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Mon Dec 20, 2004 6:33 pm Post subject: |
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That's the next feature in the pipeline. |
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