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ME 1.0 PR7 (generic bugs)
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dmichel
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Joined: 04 Apr 2002
Posts: 1166
Location: France

PostPosted: Sun Dec 12, 2004 9:10 am    Post subject: Reply with quote

Yup, there's a limit of 63 chars for the file name. I will raise it a bit.
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David Michel
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FluBBa
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Joined: 12 Jun 2003
Posts: 58
Location: GBG, Sweden

PostPosted: Mon Dec 13, 2004 1:52 pm    Post subject: Reply with quote

Kaminari wrote:
opethion wrote:
Player looks like he is standing in the Menu Field.

It's already reported (also happens in Kabuki Den, btw). This is an obscure and undocumented sprite priority trick which David is investigating.

Is this when a high priority (low number) sprite is set to be behind the background but covers a low priority sprite that should be infront of the background? If so, that's how it works on most consoles.
To Dave: remember to write all sprites into a buffer before you write them to the screen and keep the "behind" bit for every pixel. I did this on the GBA with some hardware blending trickery.
Oh and have you implemented a 256 sprite pixel per line limit yet (fixes Chase HQ)?

Edit: Scrap the thing about sprite priority, the problem with "Power League V" is number of sprites per scanline.
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