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ME 1.0 PR 6 - frame rate problems
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Kaminari
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Joined: 19 Apr 2002
Posts: 1432
Location: Paris, France

PostPosted: Thu Dec 09, 2004 4:02 pm    Post subject: Reply with quote

Indeed. Microsoft don't promote OpenGL on their website. Their graphic drivers at windowsupdate.com are OpenGL-disabled.
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metalmight
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Joined: 06 Dec 2004
Posts: 21
Location: Central California, USA

PostPosted: Fri Dec 17, 2004 2:12 am    Post subject: Reply with quote

Well I've been offline for a while because my wife wanted to upgrade to windows xp from win 2000; we did it but i lost a lot of stuff including magic engine and most of my games. So I've been spending time redownloading things and I've also been testing ME 1.0 PR8.

I DID finally download the drivers for my 810 video card from the Intel website. The first thing I noticed was that the GUI was fast and smooth instead of slow and choppy like it was before. However I didn't notice any increase in actual gameplay speed. But with PR8 I can put it on frameskip 3 and it's not too bad.

One thing is unusual though. Since I upgraded my video drivers, when I try to switch to full screen mode all I get is a black screen. Sometimes there is sound if I wait a while but it sounds slow. When I click on the button in the video config menu that says WINDOWED and I select 640 X 480 the emulator closes. Very weird.

I think when the Direct X gets added it will solve a lot of my problems. I am also very much hoping that David can add some filters like 2xSAI, Super2xSAI, SuperEagle and so on. That will give it a greater level of customization.

Well that's it for now. Thanks David for all your hard work and thanks to the members of this forum for being so helpful. Later
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Kaminari
Elder
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Joined: 19 Apr 2002
Posts: 1432
Location: Paris, France

PostPosted: Fri Dec 17, 2004 7:50 am    Post subject: Reply with quote

metalmight wrote:
2xSAI, Super2xSAI, SuperEagle


As far as I know, those filters cannot be included in commercial projects without paying a specific license.
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metalmight
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Joined: 06 Dec 2004
Posts: 21
Location: Central California, USA

PostPosted: Wed Dec 22, 2004 9:16 am    Post subject: Reply with quote

Are you sure? Every other emulator I use (Gens, Snes9x, Zsnesw, Rocknesx, Jnes, Nestopia, FreezeSMS, Emukon etc. etc.) has them so why can't MagicEngine? Mr. Green Mr. Green Mr. Green
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Rockman
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Joined: 23 Jun 2004
Posts: 155

PostPosted: Wed Dec 22, 2004 10:00 am    Post subject: Reply with quote

MagicEngine is closed source so it can't use code that in under the GNU Public Licence (GPL). In order to use a GPL'd filter, the author would have to release MagicEngine's source code.

Here's old topic where they talk about this also:

http://www.magicenginefx.com/forums/viewtopic.php?t=209&highlight=filter+licence+license&sid=a408e88511cf49cde144f35ac7227f4d
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