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gamecaptor Visitor

Joined: 08 Jul 2002 Posts: 10
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Posted: Tue Jul 09, 2002 6:53 am Post subject: What programing language are TG16/PCE game written in? |
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Just curious. |
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Prophet (Retrogames) Visitor

Joined: 02 Jul 2002 Posts: 17
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Posted: Wed Jul 10, 2002 1:01 am Post subject: |
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I'd imagine ASM, since it's an 8bit Nec 6820 CPU, similar I THINK to a 6502? Back in the 8bit days just about every commercial game was hand coded in ASM to maximize speed. At 7.16Mhz the 6820 was no slouch for that era, and the video chip was also great for its time (i.e. post NES, pre Genesis), but I think ASM (i.e. "machine language") was pretty much the norm for game programming in those days. |
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gamecaptor Visitor

Joined: 08 Jul 2002 Posts: 10
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Posted: Wed Jul 10, 2002 2:30 am Post subject: |
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Thanks Prophet! Much appreacated information. |
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GravisZro Visitor

Joined: 28 Jul 2002 Posts: 3 Location: USA
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Posted: Sun Jul 28, 2002 6:13 pm Post subject: HuC allows PCE programming in C |
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I just wanted to inform you that you can program for the PCE in the C programming language. All you need is HuC from www.zeograd.com and a simple text editor. As for a matter of speed, the compiler has lots of highly optimized asm that it convert the C into. It's much easier and faster to program with. I use it all the time and it's plenty fast Enjoy
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Gravis Zero |
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Ethane Visitor

Joined: 05 Dec 2002 Posts: 3
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Posted: Thu Dec 05, 2002 11:06 am Post subject: |
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I'd like to add to Grav's post that HuC is easy enough so that even the most amateur programmer can go to work making demos and games (I'm living proof of that!). I've been working with it for a few months and have had alot more fun writing game-wise stuff compared to, say, PC graphics programming. A lot less headaches too.
Ethane |
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