View previous topic :: View next topic |
Author |
Message |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Mon Apr 03, 2006 1:32 am Post subject: Arcade VGA resolution |
|
|
After purchasing and installing an Arcade Vga from Ultimarc, I'm enjoying playing Super Famicom and MAME games in their originally intended resolutions, at 15khz non-interlaced mode (on an RGB monitor). It is absoltuely stunning, and really captures the experience that the original hardware does. Is there any plans to add support for this to Magice Engine? Perhaps maybe a "custom mode" where the user can set the resolution would be nice - assuming the graphics card supports it. This card is becomming more and more popular. Mainly for MAME cabs, but why stop there, right? |
|
Back to top |
|
 |
Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
|
Posted: Mon Apr 03, 2006 10:59 am Post subject: |
|
|
Old ME 0.99 supports custom resolutions. The feature will be back in the next versions of ME and MEFX. Btw, in order to enjoy custom resolutions on a CRT monitor, you have to create them first with PowerStrip. Windows doesn't provide any "non-native" resolution, but you're certainly aware of this. _________________ Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel |
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Tue Apr 04, 2006 3:35 am Post subject: |
|
|
Actually, I'm not really aware of it. I just got the AVGA and have only been playing emulators that support 15khz modes. I do look forward to the next releases though.  |
|
Back to top |
|
 |
Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
|
Posted: Tue Apr 04, 2006 7:30 am Post subject: |
|
|
Ah yes, I forgot that modern video drivers usually provide some 15 KHz TV resolutions (720x480 in NTSC, 720x576 in PAL). You might be able to use them in Magic Engine with the next release, without having to create specific resolutions with PowerStrip and the like. _________________ Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel |
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Wed Apr 05, 2006 4:17 am Post subject: |
|
|
I'm actually looking for native PC-Engine resolutions, in non-interlaced modes. The PAl & NTSC TV solutions would be interlaced. When is the next release due out? |
|
Back to top |
|
 |
Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
|
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Thu Apr 06, 2006 5:56 am Post subject: |
|
|
Great -- thanks for your help. I'll look forward to the next release. |
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Wed Jun 07, 2006 2:29 am Post subject: |
|
|
One thing I thought I would mention on this (two actually).
First, a question. Will the "future" version of ME be released with MEFX? Seems the main download has not been updated for over a year.
Second, a user at my forums posted this:
Quote: | In regards to ME: The same problem will be there when the author adds customizable resolutions - it's hard to realize that the A-VGA uses 256 x 240 (instead 224) but needs to display only the original system's 224 lines. |
ZSNES now supports custom resolutions, but wants to stretch the SFC's 224 lines into 240 lines (the latter that the A-VGA uses). The ideal would be put 8 blank lines on top, and 8 blank lines on bottom, vertically centering the picture. For some weird reason, adding 25% scanlines does this for ZSNES. I'm pretty sure it's a bug, but is being used as a feature. I've actually not tried it yet.
Thanks
GP |
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Mon Oct 23, 2006 10:18 am Post subject: |
|
|
It's been.... a long time.
Any news of the release of the version to support PC-Engine native resoultions... or at least close to them? |
|
Back to top |
|
 |
MegaManJuno Visitor

Joined: 02 Sep 2004 Posts: 11
|
Posted: Sat Nov 04, 2006 7:57 am Post subject: |
|
|
Actually, you don't need PowerStrip if you have an nVidia card at least (don't know about ATI). The ForceWare drivers have had a section to add custom resolutions for some time now. ...just FYI. |
|
Back to top |
|
 |
ethylique Visitor

Joined: 28 Dec 2006 Posts: 3
|
Posted: Thu Dec 28, 2006 11:51 pm Post subject: |
|
|
Hello,
I see in MagicEngineV0.9.9 beta 5 that PCE.ini file have 3 video modes:
Mode 1 : 256x224
Mode 2 : 320x224
Mode 3 : 352x224
So it can easily fit to the arcadeVGA one without problems:
256x224 -> 256x240(arcadeVGA)
320x224 -> 320x240(arcadeVGA & a standard resolution no ?)
352x224 -> 368x240(arcadeVGA)
with black borders and no stretch it should looks great on arcade monitor or TV. (close of the real hardware).
here a complete list of TheArcadeVGA card built-in resolutions:
Code: |
H V Horizontal Refresh (Arcade Monitor) Vertical Refresh (Arcade Monitor) Horizontal Refresh (VGA Monitor) Vertical Refresh (VGA Monitor)
240 240 15Khz 60Hz 31Khz 60Hz
256 240 15Khz 60Hz 31Khz 60Hz
256 256 15Khz 60Hz 31Khz 60Hz
256 264 15Khz 58Hz 31Khz 58Hz
288 240 15Khz 60Hz 31Khz 60Hz
296 240 15Khz 60Hz 31Khz 60Hz
304 240 15Khz 60Hz 31Khz 60Hz
320 200 (321 X 200 in Windows) 15Khz 60Hz 31Khz 60Hz
320 240 (321 X 240 in Windows) 15Khz 60Hz 31Khz 60Hz
320 256 15Khz 60Hz 31Khz 60Hz
336 240 15Khz 60Hz 31Khz 60Hz
352 256 15Khz 60Hz Vert on Horizontal Mon 31Khz 60Hz
352 264 15Khz 58Hz Vert on Horizontal Mon 31Khz 60Hz
352 288 15Khz 51Hz Vert on Horizontal Mon 31Khz 60Hz
368 240 15Khz 60Hz 31Khz 60Hz
392 240 15Khz 60Hz 31Khz 60Hz
384 288 15Khz 51Hz 31Khz 60Hz
400 256 (401 X 256 in Windows) 15Khz 53Hz, Mortal Kombat etc 31Khz 53Hz (Note some LCDs cant display this)
448 240 15Khz 60Hz 31Khz 60Hz
448 384 Not Available 48Khz (Requires Multi-Freq Mon) 70Hz
512 240 15Khz 60Hz 31Khz 60Hz
512 288 15Khz 51Hz 31Khz 60Hz
512 384 Not Available 48Khz (Requires Multi-Freq Mon) 70Hz
512 448 15Khz 60Hz Vert on Horizontal Mon 31Khz 60Hz
512 512 15Khz 58Hz 31Khz 60Hz
632 264 15Khz 57Hz 31Khz 60Hz
640 240 15Khz 60Hz 31Khz 60Hz
640 288 15Khz 60Hz 31Khz 60Hz
640 480 15Khz 60Hz 31Khz 60Hz
800 600 15Khz 50Hz 31Khz 60Hz
Higher Resolutions Not Available. "Dummy" resolutions are used. Right-Click and "Properties" to change back to a lower resolution if accidentally selected. Various. Requires Multi-Frequency Monitor or PC Monitor
These are in addition to all the normal VGA text/graphics modes.
|
In MagicEngineV0.9.9 beta 5, we can set the 3 resolutions mode. but in the last build (1.0.0 PRE10) only 640x480 in fullscreen is available
----- |
|
Back to top |
|
 |
ethylique Visitor

Joined: 28 Dec 2006 Posts: 3
|
Posted: Tue Jan 30, 2007 7:05 pm Post subject: |
|
|
up !
sorry |
|
Back to top |
|
 |
Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
|
|
Back to top |
|
 |
ethylique Visitor

Joined: 28 Dec 2006 Posts: 3
|
Posted: Wed Jan 31, 2007 7:28 pm Post subject: |
|
|
Thanks for the answer |
|
Back to top |
|
 |
GaijinPunch Member

Joined: 07 Feb 2005 Posts: 24
|
Posted: Sat Feb 03, 2007 10:40 am Post subject: |
|
|
Thanks, Kaminari.
Any idea when this might be out? It has been quite some time since I posted this initially. I've just gotten my AVGA back up on an RGB TV. Mame and ZSNES look fantastic... want to add Magic Engine as well.
Probably should grab MEFX as well.
I guess perhaps I could look around for a v0.9.9 beta 5 in the meantime. |
|
Back to top |
|
 |
|