View previous topic :: View next topic |
Author |
Message |
dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
|
Posted: Sun Dec 12, 2004 9:10 am Post subject: |
|
|
Yup, there's a limit of 63 chars for the file name. I will raise it a bit. _________________ David Michel |
|
Back to top |
|
 |
FluBBa Member

Joined: 12 Jun 2003 Posts: 58 Location: GBG, Sweden
|
Posted: Mon Dec 13, 2004 1:52 pm Post subject: |
|
|
Kaminari wrote: | opethion wrote: | Player looks like he is standing in the Menu Field. |
It's already reported (also happens in Kabuki Den, btw). This is an obscure and undocumented sprite priority trick which David is investigating. |
Is this when a high priority (low number) sprite is set to be behind the background but covers a low priority sprite that should be infront of the background? If so, that's how it works on most consoles.
To Dave: remember to write all sprites into a buffer before you write them to the screen and keep the "behind" bit for every pixel. I did this on the GBA with some hardware blending trickery.
Oh and have you implemented a 256 sprite pixel per line limit yet (fixes Chase HQ)?
Edit: Scrap the thing about sprite priority, the problem with "Power League V" is number of sprites per scanline. _________________ What? |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|