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		dmichel Admin
  
 
  Joined: 04 Apr 2002 Posts: 1166 Location: France
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				 Posted: Wed Jun 23, 2010 9:28 pm    Post subject: [2010-06-23] hybrid vdc core & backup ram manager | 
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				A lot of things going on, the hybrid VDC core is half finished, I got the timing and I/O part working, only the rendering part is missing, I'm trying to separate the two parts so that the rendering can run on a separate thread to take advantage of dual core CPUs, on a dual core the rendering should be almost free and on a single core the rendering will happen after a whole frame has been emulated, which should be faster than a scanline by scanline rendering.
 
 
In parallel I'm working on the GUI of the backup RAM manager too :
 
 
 
 
 
With it you can save/load backup RAM separately, and you can create new backup RAM slots, like that you don't have to delete your saved games when you want to start anew, just create a new slot for a game and voila.
 
 
I'm also cleaning/restructuring a bit MagicEngine code, some parts of the program are dusty (messy?   ), this will help to maintain/update the code. _________________ David Michel | 
			 
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		bernielindell Regular
  
 
  Joined: 04 Mar 2008 Posts: 149
 
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				 Posted: Sat Jul 10, 2010 3:19 pm    Post subject:  | 
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				Ok, so this really has me excited.  Being able to have multiple saves of certain games like Might and Magic III.  This feature is really a good idea!  I am thinking we are all gonna love the new version!  I cannot wait!!     | 
			 
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		Ozzy_98 Member
  
 
  Joined: 27 Apr 2002 Posts: 61 Location: Ohio, USA
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				 Posted: Sun Aug 01, 2010 11:31 pm    Post subject:  | 
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				I'll just be happy if you can remember flash hiders is a 6 button game, not 2.     
 
 
And please don't say it's been fixed in a release that's been out for years. Be just my luck I could have been playing flash hiders on an arcade machine all this time. _________________ Routers, Security, Delphi programming, and dirty jokes, all in one! | 
			 
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		jammaniaclord Elder
  
 
  Joined: 28 Aug 2002 Posts: 340 Location: Pulaski,PA (USA)
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				 Posted: Mon Nov 15, 2010 4:28 am    Post subject:  | 
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				Interesting work David. Always improving an already kick butt emulator. Bravo!      _________________ The J'lord! | 
			 
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