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dmichel Admin
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Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Wed Jun 23, 2010 9:28 pm Post subject: [2010-06-23] hybrid vdc core & backup ram manager |
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A lot of things going on, the hybrid VDC core is half finished, I got the timing and I/O part working, only the rendering part is missing, I'm trying to separate the two parts so that the rendering can run on a separate thread to take advantage of dual core CPUs, on a dual core the rendering should be almost free and on a single core the rendering will happen after a whole frame has been emulated, which should be faster than a scanline by scanline rendering.
In parallel I'm working on the GUI of the backup RAM manager too :
With it you can save/load backup RAM separately, and you can create new backup RAM slots, like that you don't have to delete your saved games when you want to start anew, just create a new slot for a game and voila.
I'm also cleaning/restructuring a bit MagicEngine code, some parts of the program are dusty (messy? ), this will help to maintain/update the code. _________________ David Michel |
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bernielindell Regular
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Joined: 04 Mar 2008 Posts: 149
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Posted: Sat Jul 10, 2010 3:19 pm Post subject: |
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Ok, so this really has me excited. Being able to have multiple saves of certain games like Might and Magic III. This feature is really a good idea! I am thinking we are all gonna love the new version! I cannot wait!! ![Very Happy](images/smiles/icon_biggrin.gif) |
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Ozzy_98 Member
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Joined: 27 Apr 2002 Posts: 61 Location: Ohio, USA
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Posted: Sun Aug 01, 2010 11:31 pm Post subject: |
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I'll just be happy if you can remember flash hiders is a 6 button game, not 2.
And please don't say it's been fixed in a release that's been out for years. Be just my luck I could have been playing flash hiders on an arcade machine all this time. _________________ Routers, Security, Delphi programming, and dirty jokes, all in one! |
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jammaniaclord Elder
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Joined: 28 Aug 2002 Posts: 340 Location: Pulaski,PA (USA)
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Posted: Mon Nov 15, 2010 4:28 am Post subject: |
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Interesting work David. Always improving an already kick butt emulator. Bravo! ![Very Happy](images/smiles/icon_biggrin.gif) _________________ The J'lord! |
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