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AlexisMachine Member

Joined: 28 Sep 2002 Posts: 36
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Posted: Sat Sep 28, 2002 11:45 pm Post subject: CD audio pause |
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OK, I have a question about Magic Engine & CD audio.
Info:
HP 1.2GHz Celeron
384MB RAM
XP Home (pre-SP1)
ME 0.99.5b
Ys Book I & II through Daemon Tools
The CD audio pause functions only work occasionally. Example:
In Ys I & II, when leaving the first town and going to the second town, the sound plays. When you go back into the first town, the CD audio stops, which is correct.
If you continue to the next town, the CD audio keeps playing, even though it should be muted or turned off at this point.
While I was typing this, something just occurred to me: could I possibly have a bad copy of the game? I've had this problem before a couple of years ago on a totally different computer.
Below is the log.txt file.
-----------------------------------------
#1
[VIDEO INIT]
check video modes...
* 640x480 (100Hz)
- 320x200 (70Hz)
- 320x240 (70Hz)
- 352x480 (70Hz)
- 400x300 (70Hz)
- 512x384 (70Hz)
- 640x400 (70Hz)
user video modes...
- 1024x768 [0]
- 1024x768 [0]
- 1024x768 [0]
- 640x480 [0]
[JOYSTICK INIT]
getting number of joystick device... 16 device(s) found
scanning joystick device(s)...
- joystick 1 (ID=0x045E,0x0003 X= 0/ 65535 Y= 0/ 65535 (driver="Microsoft PC-joystick driver")... plugged
- joystick 2 ()... not plugged
- joystick 3 ()... not plugged
- joystick 4 ()... not plugged
- joystick 5 ()... not plugged
- joystick 6 ()... not plugged
- joystick 7 ()... not plugged
- joystick 8 ()... not plugged
- joystick 9 ()... not plugged
- joystick 10 ()... not plugged
- joystick 11 ()... not plugged
- joystick 12 ()... not plugged
- joystick 13 ()... not plugged
- joystick 14 ()... not plugged
- joystick 15 ()... not plugged
- joystick 16 ()... not plugged
total: 1 joystick(s) plugged
[SOUND INIT]
init sound timer... OK
init direct sound interface... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
alloc sound buffer... OK
play sound buffer... OK
check sound buffer... OK
scanning sound card... found 1 sound card(s)
checking sound card mixer ("SoundMAX Digital Audio" v5.10)...
+SPEAKERS: vol = 70 [00000000/0000FFFF]
-WAVEOUT [ 0] vol = 7 [00000000/0000FFFF]
-SYNTHESIZER [ 1] vol = 69 [00000000/0000FFFF]
-ANALOG [ 2] vol = 0 [00000000/0000FFFF]
-COMPACTDISC [ 3] vol = 94 [00000000/0000FFFF] (selected as CD input line)
-MICROPHONE [ 4] vol = 53 [00000000/0000FFFF]
-ANALOG [ 5] vol = 25 [00000000/0000FFFF]
-LINE [ 6] vol = 84 [00000000/0000FFFF]
+WAVEIN:
master audio volume... 100 (70)
fx audio volume... 100 (7)
cd audio volume... 75 (94)
[BACKUP RAM]
loading backup RAM database index file : "C:\me\backup.idx"... OK
checking database... 1 bank(s) found
clear and initialize a new backup RAM
[CD-ROM INIT]
scanning NT scsi drivers...
- D: (PHILIPS/CDD4851 CD-R/RW/P3. [ID:2/0/0]... OK
- E: (LG/CD-ROM CRD-8485B/2.00) [ID:2/1/0]... OK
- G: (Generic/STEALTH DVD/ ) [ID:0/0/0]... OK
selected drive... G:
disable drive D:
disable drive E:
enable drive G:
number of adapters: 3
checking CD-ROM drives...
- drive 0: adapter=0, unit=0, lun=0 [type=5]
select drive 0
CD-ROM timeout set to 0
create dummy rom... OK
searching game backup RAM in database [10000001|00000000]... not found
clear and initialize a new backup RAM
[HUCARD]
opening ROM file : "syscard\syscrd3j.pce"... OK
loading ROM... OK
searching game backup RAM in database [6D9A73EF|00000000]... not found
clear and initialize a new backup RAM
[CD]
[BOOT CD]
test unit... ready (0ms)
reading TOC...
- OK, 43 track(s) detected
track 1 [10]: 00 02 00 ( 0, 3596)
track 2 [14]: 00 49 71 ( 3596, 12152)
track 3 [10]: 02 44 02 ( 12152, 21416)
track 4 [10]: 04 47 41 ( 21416, 30677)
track 5 [10]: 06 51 02 ( 30677, 40149)
track 6 [10]: 08 57 24 ( 40149, 49527)
track 7 [10]: 11 02 27 ( 49527, 57915)
track 8 [10]: 12 54 15 ( 57915, 67482)
track 9 [10]: 15 01 57 ( 67482, 78120)
track 10 [10]: 17 23 45 ( 78120, 88536)
track 11 [10]: 19 42 36 ( 88536, 98407)
track 12 [10]: 21 54 07 ( 98407, 107315)
track 13 [10]: 23 52 65 ( 107315, 116279)
track 14 [10]: 25 52 29 ( 116279, 129828)
track 15 [10]: 28 53 03 ( 129828, 143153)
track 16 [10]: 31 50 53 ( 143153, 153966)
track 17 [10]: 34 14 66 ( 153966, 161496)
track 18 [10]: 35 55 21 ( 161496, 172196)
track 19 [10]: 38 17 71 ( 172196, 179609)
track 20 [10]: 39 56 59 ( 179609, 202103)
track 21 [10]: 44 56 53 ( 202103, 214476)
track 22 [10]: 47 41 51 ( 214476, 223059)
track 23 [10]: 49 36 09 ( 223059, 231850)
track 24 [10]: 51 33 25 ( 231850, 236585)
track 25 [10]: 52 36 35 ( 236585, 246589)
track 26 [10]: 54 49 64 ( 246589, 259021)
track 27 [10]: 57 35 46 ( 259021, 273485)
track 28 [10]: 60 48 35 ( 273485, 277891)
track 29 [10]: 61 47 16 ( 277891, 279292)
track 30 [10]: 62 05 67 ( 279292, 283795)
track 31 [10]: 63 05 70 ( 283795, 286804)
track 32 [10]: 63 46 04 ( 286804, 288477)
track 33 [10]: 64 08 27 ( 288477, 289919)
track 34 [10]: 64 27 44 ( 289919, 292431)
track 35 [10]: 65 01 06 ( 292431, 293247)
track 36 [10]: 65 11 72 ( 293247, 298151)
track 37 [10]: 66 17 26 ( 298151, 303494)
track 38 [10]: 67 28 44 ( 303494, 308423)
track 39 [10]: 68 34 23 ( 308423, 309562)
track 40 [10]: 68 49 37 ( 309562, 313135)
track 41 [10]: 69 37 10 ( 313135, 318798)
track 42 [10]: 70 52 48 ( 318798, 321747)
track 43 [10]: 71 31 72 ( 321747, 326566)
read sector 3596...3597 (2)
read sector 3596searching game backup RAM in database [788BC1AA|23507042]... found
opening backup RAM data file : "C:\me\backup.dat"... OK
loading backup RAM bank 0... OK
checking backup RAM...
- header : 48 55 42 4D 00 88 8A 80 00 00 00 00 00 00 00 00 HUBM............
- YS.DATA.01 ( 61,08C1)... OK
- YS.DATA.02 ( 61,083C)... OK
- 2 file(s), no error
...3723 (128)
read sector 3660...3661 (2)
read sector 3788...3806 (19)
read sector 3820...3835 (16)
read sector 3884...3915 (32)
read sector 3852...3883 (32)
play audio 202103...214476
read sector 3884...3915 (32)
read sector 3692...3710 (19)
read sector 3724...3767 (44)
read sector 3916...3934 (19)
read sector 3948...3979 (32)
read sector 4044...4059 (16)
read sector 4076...4123 (4
read sector 4140...4171 (32)
play audio 12152...21416
read sector 4044...4059 (16)
read sector 4076...4123 (4
read sector 4140...4171 (32)
play audio 12152...21416
pause audio... OK
searching game backup RAM in database [788BC1AA|23507042]... found
opening backup RAM data file : "C:\me\backup.dat"... OK
writing backup RAM bank 0... OK
searching game backup RAM in database [788BC1AA|23507042]... found
opening backup RAM data file : "C:\me\backup.dat"... OK
writing backup RAM bank 0... OK |
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Specineff Elder

Joined: 29 Aug 2002 Posts: 258 Location: Arizona
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Posted: Sun Sep 29, 2002 2:41 am Post subject: |
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Is it a burned copy, or an original PCE CD? _________________ Proud owner of a Dreamcast, Saturn, Turbo Duo and a registered version of ME since 2002. |
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AlexisMachine Member

Joined: 28 Sep 2002 Posts: 36
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Posted: Sun Sep 29, 2002 12:54 pm Post subject: |
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It's a burned copy. <kicking self for selling original years ago>  |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sun Sep 29, 2002 6:23 pm Post subject: |
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A similar thread has recently been brought on RIGG.
ME supports variable CD volume since the 0.98 release. I too had this problem for a very long time, and I bet most users have it as well.
I accidentally found the bug by discovering that this feature is only triggered via two options set in a specific fashion in the INI file. David is now aware of that and the bug will be fixed in the next release. Meanwhile, check your INI file and set it like this:
;
; CD-ROM audio input line
; --
; 0 -> first audio input line [default]
; 1 -> second audio input line
; ...
;
; (see the log.txt file to find out what are the line numbers)
;
cd_audio_input_line=
[This option MUST be empty for the variable volume to work. Magic Engine should be able to find the right input line all by itself.]
;
; enable debug log file
; --
; y -> enable [default]
; n -> disable
;
debug_log=y
[For the time being, this option MUST be activated for the variable volume to work. It shouldn't be necessary in the next release.]
The other CD options have no influence whatsoever. |
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AlexisMachine Member

Joined: 28 Sep 2002 Posts: 36
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Posted: Sun Sep 29, 2002 10:57 pm Post subject: |
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Kaminari wrote: | A similar thread has recently been brought on RIGG.
ME supports variable CD volume since the 0.98 release. I too had this problem for a very long time, and I bet most users have it as well.
I accidentally found the bug by discovering that this feature is only triggered via two options set in a specific fashion in the INI file. David is now aware of that and the bug will be fixed in the next release. Meanwhile, check your INI file and set it like this:
<snip>
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This didn't work in my case. I stil suspect I have a bad image; I suppose the only way to find out for sure is find an original CD or download another image.
However...
I tried muting CD audio while the game was running by using the ~ key, but that wouldn't work either. |
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AlexisMachine Member

Joined: 28 Sep 2002 Posts: 36
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Posted: Sat Oct 12, 2002 7:10 am Post subject: |
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Kaminari,
Just out of curiosity, what make/model sound card are you using?
EDIT: Never mind, I found out while I was searching through the posts (SB Live!). I'm guessing that David uses an SB Live! as well on his dev machine. I'm also guessing that if I get an SB Live! that some of the problems will go away?
Oh, and update: the audio bug is also evident in Ys III. (RIGG ISO, BTW, so I know it's good) |
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