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Ten No Koe Memory Bank in Magic Engine?

 
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sideshow
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Joined: 22 Sep 2003
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Location: Southern California

PostPosted: Mon Dec 22, 2003 7:55 am    Post subject: Ten No Koe Memory Bank in Magic Engine? Reply with quote

I just wanted to pass if this rom file is needed to play any games in magic engine. I found out that this rom was required to play some pcengine games on the actual system. Can magic engine use this rom or does it already emulate it?
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Kaminari
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Joined: 19 Apr 2002
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PostPosted: Mon Dec 22, 2003 6:44 pm    Post subject: Reply with quote

The Ten no Koe Bank doesn't serve any purpose in Magic Engine, since the emulator creates a new Back-up RAM for every game.

Out of curiosity, which games specifically requiring a Ten no Koe Bank are you talking about? There is none I know of. On the other hand, I believe there's a couple of games that can't be played if you don't have a Memory Base 128 or a Save-Kun.
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Tru
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Joined: 09 May 2003
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PostPosted: Wed Dec 24, 2003 8:27 am    Post subject: Reply with quote

I have played over 250 pc engine/Duo games, and none of them required the Ten no Koe Bank card.

To my knowledge, it only serves as a memory card to transfer data from your system => Ten no Koe Bank or vice versa.

I know there are many games that I have not played, so I could be wong, but I have yet to come across one that requires it.

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mukimuki
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Joined: 03 Oct 2002
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PostPosted: Fri Jan 09, 2004 5:30 am    Post subject: Reply with quote

i didn't know that there were any games that required anything save-kun, ten no koe etc-related. maybe i'm wrong...

the one purpose ten no koe does serve is that from memory it has some hidden save slots for some hudson games (bomberman is one i believe)
whether this can be used under ME, i know not
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