MagicEngine
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Japanese English 

FXGA

 
Post new topic   Reply to topic    MagicEngine Forum Index -> General
View previous topic :: View next topic  
Author Message
sabre470
Visitor
Visitor


Joined: 15 Jan 2004
Posts: 11

PostPosted: Thu Sep 30, 2004 6:50 pm    Post subject: FXGA Reply with quote

Hello David,

I don't know if you used the FXGA software at all but is it possible to convert the *.EX files to an iso to play on a real FX or on the forthcoming emu?

There are a few demos floating around, I looked under an hex editor and the headers of these files says HuEXE001, I guess it is the format to run program with the FXGA but since I don't a have FXGA yet. So I need to make it PC-FX:Hu_CD-ROM. Any leads on this?

Will the emu have some kind of mode to run these .EX Files?

Many thanks for your kind answers

Sabre
Back to top
View user's profile Send private message
jammaniaclord
Elder
Elder


Joined: 28 Aug 2002
Posts: 340
Location: Pulaski,PA (USA)

PostPosted: Thu Oct 28, 2004 5:39 am    Post subject: Reply with quote

David told me to tell you to get yer kiester back to pc engine entity 2! Very Happy Razz
_________________
The J'lord!
Back to top
View user's profile Send private message Send e-mail AIM Address
dmichel
Admin
Admin


Joined: 04 Apr 2002
Posts: 1166
Location: France

PostPosted: Sat Oct 30, 2004 3:53 pm    Post subject: Re: FXGA Reply with quote

Ooops, looks like I missed this post. ^^;

You can't directly put an .EX file on an ISO and run it, you need a boot loader. At the beginning of the first data track there's a small piece of code that is loaded when the PC-FX boots, this is this code that will start the game. You don't have to write this code though, just extract it from an existing PC-FX game and modify a few variables to indicate where the game program is on the CD and at what address to load and run it in memory.

This shouldn't be difficult to write a little program that would automate this.

There's a thing that won't work though, these demos often read data from the host PC through a special I/O port of the FXGA, MagicEngineFX doesn't emulate that yet. ^^;
_________________
David Michel
Back to top
View user's profile Send private message
sabre470
Visitor
Visitor


Joined: 15 Jan 2004
Posts: 11

PostPosted: Wed Nov 10, 2004 3:17 pm    Post subject: FXGA Reply with quote

David,

Thanks for the answer, I hope someone will be able to come up with such a tool to check out all the demos around the net for the FXGA, and maybe test them on real FX. Mr. Green

I'll see if I can do that manually. Question

One more question for you, have you got any plans to emulate the HuC6273, the 3D chip present on the FXGA? Maybe after the initial release Whistle

I know this chip had very limited use since it was present on the FXGA only but that would be interesting if any homebrew scene develops around the emu. I think there are demos using that chip available on the net also...plus the ones on the FXGA CD.

Sabre
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    MagicEngine Forum Index -> General All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group