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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon Nov 22, 2004 1:27 am Post subject: MagicEngine 1.0 PR 3! |
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I'm uploading it right now, this version should fix the gamepad problem.  _________________ David Michel |
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BBQmyNUTZ Visitor

Joined: 27 Dec 2002 Posts: 8
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Posted: Mon Nov 22, 2004 1:49 am Post subject: |
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My USB gamepads are still not being detected with PR3.
Here's what I get in the log file created:
[GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=4525 success=0
axes (4):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
- 3: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00
[GAMEPAD STATS]
gamepad 1 stats:
status: 0004
poll: failed=4525 success=0
axes (4):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
- 3: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00 |
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reddice Member

Joined: 19 Nov 2004 Posts: 24 Location: Brooklyn, NY
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Posted: Mon Nov 22, 2004 1:51 am Post subject: |
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Come on this is getting rediculous. Is it so hard to get the stinking usb gamepad pro gamepad to work with this thing. I purchased the program yesterday but it will be a waste if I can't use my gamepad. |
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Tomasz Regular

Joined: 29 Oct 2003 Posts: 89
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Posted: Mon Nov 22, 2004 1:51 am Post subject: |
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Still doesn't work here either
Code: | [GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=7530 success=0
axes (3):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (13):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00
- 12: off=0 on=0 bitmask=00
[GAMEPAD STATS]
gamepad 1 stats:
status: 0004
poll: failed=7530 success=0
axes (3):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (13):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00
- 12: off=0 on=0 bitmask=00 |
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reddice Member

Joined: 19 Nov 2004 Posts: 24 Location: Brooklyn, NY
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Posted: Mon Nov 22, 2004 1:55 am Post subject: |
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[INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : GamePad Pro USB (buttons=10, axes=2, povs=0)
found 1 gamepad(s)
[GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=5157 success=0
axes (2):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
povs (0):
buttons (10):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
_________________________
It says it found the gamepad but then at the end of the log it says it fails and refuses to work with any game. |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon Nov 22, 2004 1:58 am Post subject: |
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This is getting weird, the log show that there's always the same problem...
ok ok I will try something else. _________________ David Michel |
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reddice Member

Joined: 19 Nov 2004 Posts: 24 Location: Brooklyn, NY
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Posted: Mon Nov 22, 2004 2:01 am Post subject: |
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Why don't you do what other emulators do and use Directimput. I think the problem is that depending on what gamepad you are using it is detecting that. The program shows my gamepad, instead their should be a option for general gamepad. That might work. |
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generalleoff Member

Joined: 19 Nov 2004 Posts: 23
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Posted: Mon Nov 22, 2004 2:06 am Post subject: |
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Same problems. No responce in GUI or game input. |
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dmichel Admin

Joined: 04 Apr 2002 Posts: 1166 Location: France
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Posted: Mon Nov 22, 2004 2:08 am Post subject: |
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I do use DirectInput but it fails to read the gamepad state, I must do something wrong but it's hard to guess what, everything works ok here. _________________ David Michel |
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reddice Member

Joined: 19 Nov 2004 Posts: 24 Location: Brooklyn, NY
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Posted: Mon Nov 22, 2004 2:26 am Post subject: |
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I read some other posts and tryed JoyToKey and I am able to use my gamepad using that program until the problem is fixed. Now only if I will receive my key. Still did not get it. |
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Jim Z Visitor

Joined: 22 Nov 2004 Posts: 7
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Posted: Mon Nov 22, 2004 2:43 am Post subject: |
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Same problem here. relevant bits of the log:
Code: | INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : SideWinder Game Pad USB version 1.0 (buttons=10, axes=2, povs=0)
found 1 gamepad(s) |
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Code: | [GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=13109 success=0
axes (2):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
povs (0):
buttons (10):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
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denzilla Regular

Joined: 03 Jan 2003 Posts: 141
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Posted: Mon Nov 22, 2004 2:59 am Post subject: |
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My logfile looks like everyone elses. This is like a giant tease having 1.0 but not being able to really do anything with it. Is there no way to replace this new code with the old working gamepad code? Even if this new code starts working the setup is very confusing. I wish you could just fire up the control config and it would ask me to press what button I want to be select, start, etc.
David, you're prolly gonna have to get a USB controller to test with to see what we're talking about.
Last edited by denzilla on Mon Nov 22, 2004 3:31 am; edited 1 time in total |
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Rockman Regular

Joined: 23 Jun 2004 Posts: 155
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Posted: Mon Nov 22, 2004 3:29 am Post subject: |
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I have 2 RadioShack Playstation to USB adapters (cat. 26-304). ME1.0 pr3 recognizes it but doesn't read the buttons (Same as everyone else).
[INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : USB Dual Vibration Joystick (buttons=12, axes=4, povs=1)
- gamepad 1 : USB Dual Vibration Joystick (buttons=12, axes=4, povs=1)
found 2 gamepad(s)
[GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=10957 success=0
axes (4):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
- 3: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00
[GAMEPAD STATS]
gamepad 1 stats:
status: 0004
poll: failed=10957 success=0
axes (4):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
- 2: min=268435456 max=-268435456 [0 (0 / 0)]
- 3: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=268435456 max=-268435456 [0 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00 |
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The Coop Visitor

Joined: 19 Nov 2004 Posts: 15 Location: Outskirts of B.F.E.
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drcaslas Visitor

Joined: 20 Nov 2004 Posts: 16
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Posted: Mon Nov 22, 2004 5:19 am Post subject: |
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I have to agree with the post above that the old controlle config screen was easier to use - just click on the pad then hit the right button. This also allowed buttons to be used for up/down/left/right which my pad requires (and the new GUI won't allow you to map to anything but an axis). Can we get up/down/left/right on the same selection as the buttons? |
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